Blender 2.6 Tutorial Linking a Carnegie Mellon University Motion Capture File to a Stick Man Skin
Blender 2.6 Tutorial Developing the Armature of a Stick Man Rig and Applying Inverse Kinematics
Blender 2.6 Tutorial Making a Rigged Model of a Stick Man in Under 5 Minutes Using the Skin Modifier
Blender 2.5 motion capture (BVH) import
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