iCollide is a deformer for maya which allows to add simple collision effects to a mesh without the need of simulations. The mesh can have simple ground collisions as well as collide with other mesh objects. The deformation can be shaped with a number of attributes and regular curve controls via the attribute editor. The deformation can be either flexible or even kept after the collision for permanent deformation effects. Color controls optionally apply vertex coloring based on the various deformation attributes.
The plugin is available through braverabbit.de/playground/?p=881
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