Bits and bobs we developed for the Hyundai project we did with Universal Everything.
Always a pleasure working along side Matt Pyke and the team at UE. For this project we were really testing the limits of what both we and the software could handle.
One of the trickiest bits we had to develop was ways to art direct complex fluid simulations that had to be detailed and complex enough to be viewed on a super jumbo screen at the incredible resolution of 16k pixels wide. Along side the fluid we had to conquer photo realistic shading of the car in Macro detail and lasers, no small feat when considering the size.
Seeing it installed is incredibly impressive and we are proud to have been involved!
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