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  1. Maya: Rendering Displacement with mental ray


    from Wes McDermott / Added

    7,236 Plays / / 9 Comments

    In this video, I discuss rendering displacement maps using mental ray. I cover the MR Approximation Editor and using the LDA subdivision method to control subdivision.

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    • MASH - Maya to AE (beta)


      from Mainframe (North) / Added

      823 Plays / / 10 Comments

      We've always been a bit frustrated with the workflows for getting Maya scenes into After Effects so we decided to build our own method. It's in beta at the moment so let us know how you…

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      • MASH - Introduction to Strength Maps


        from Mainframe (North) / Added

        1,264 Plays / / 2 Comments

        A hugely powerful feature in MASH is the ability to use texture maps to control your networks. Made with MASH 3.0.1. Try MASH here - mash.mainframe.co.uk

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        • Cache cloud thom.


          from Daniel Vasquez / Added

          3,041 Plays / / 6 Comments

          A script I wrote in Maya Python for point cloud animation. It's called Cache Cloud - a utility that creates Maya Particle Disk Cache (.pdc) files from a sequence of point cloud data; and also…

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          • Automate Cellulaire en Python pour Maya


            from Chris Delemis / Added

            593 Plays / / 3 Comments

            Un Automate Cellulaire en 3D en Python pour Maya. Programmé en Orienté Objet en 1 semaine.

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            • Polite Python shrub


              from Peter Richardson / Added

              556 Plays / / 1 Comment

              This shrub is dense, and slow-growing, like an Oompa-Loompa. 100 iterations of Python in Maya. http://zoomy.net/2009/04/24/polite-python-shrub/

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              • Procedural Python modeling


                from Brayden Latimer / Added

                442 Plays / / 0 Comments

                Created using python code in maya, then exported as a OBJ and imported into After Effects using Plexus. Music is Encom II by Duftpunk from the Tron Legacy Soundtrack.

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