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  1. Continuous wave generation RND Houdini 12.5

    00:40

    from Aliaksei Khatsko / Added

    806 Plays / / 15 Comments

    My latest test of houdini FLIP solver. I've used field force node and point velocities. No velocity falloff. Base fluid - near 5 mln particles, whitewater - 4.5 mln particles. Looking forward…

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    • Ocean waves WIP Houdini 12.5

      00:10

      from Aliaksei Khatsko / Added

      2,593 Plays / / 14 Comments

      My last test of H12.5 FLIP solver. Some tweaks on whitewater solver to produce more paricles from curvature. I've used "Particle fluid surface" for more detailed mesh in compare with…

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      • FLIP test (surface-particle shading RND)

        00:13

        from Aliaksei Khatsko / Added

        2,000 Plays / / 8 Comments

        Simple simulation test for future project. Try to get dense particle look with help of simple material (base lightning model, isotropic volume) to achieve reasonable render time. 300 frames average…

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        • explosion test (light scattering)

          00:06

          from Aliaksei Khatsko / Added

          951 Plays / / 0 Comments

          Simple test of pyro 2 shader possibilities. Some technical details: - Deep shadow maps with normal settings (512x512 res., 2x2 pixel samples). - Micropolygon render. - Motion blur is on (motion…

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          • Sofia on fire

            00:09

            from Aliaksei Khatsko / Added

            622 Plays / / 2 Comments

            Some RND in sourcing pyro from moving objects. Have used free character and movement presets from Mixamo.

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            • fire from particles RND

              00:45

              from Aliaksei Khatsko / Added

              1,128 Plays / / 0 Comments

              My last RND in fire sourcing/rendering in houdini 12. Micropolygon render. Pyro 2 shader with custom presets (about 3-5 min. per frame to render). Basic smoke shader (1-3 min. per frame). Fake light…

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              • Ocean splash (FLIP and HOT combined)

                00:24

                from Aliaksei Khatsko / Added

                2,767 Plays / / 9 Comments

                Another R&D project. The aim was to combine houdini FLIP and HOT to get controllable ocean waves without simulation of highres fluid. HOT applied at SOP level through ramp. Spray and foam particles…

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                • fire - houdini 12 pyro test

                  00:07

                  from Aliaksei Khatsko / Added

                  2,177 Plays / / 7 Comments

                  Working with shading of fire in Houdini 12. Add some tweaks on base "fireball" shader.

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                  • houdini 12 pyro explosion test (HD version)

                    00:05

                    from Aliaksei Khatsko / Added

                    766 Plays / / 0 Comments

                    Test of pyro tool in Houdini 12. Sim time near 8 hours without any optimizations. Max res of volumes 520x630x520. Rendertime - 4 hours with middle settings and one environment light. PBR render.…

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                    • houdini 12 cloth test

                      00:05

                      from Aliaksei Khatsko / Added

                      735 Plays / / 0 Comments

                      Working with cloth solver of Houdini 12. Some prototyping of future project. Slowdown simulation to show details

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                      • heavy smoke test Houdini 12

                        00:05

                        from Aliaksei Khatsko / Added

                        797 Plays / / 2 Comments

                        Continue to play with volcano preset in Houdini 12

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                        • volcano eruption R&D (Houdini 12)

                          00:05

                          from Aliaksei Khatsko / Added

                          650 Plays / / 0 Comments

                          Test volcano preset in simple scene. Terrain was created in Geocontrol 2. Shading, rendering and volcano simulation were made in Houdini 12. Smoke moves too fast :) and need to scale down simulation…

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                          Aliaksei Khatsko

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