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  1. breaking column

    00:03

    from Aliaksei Khatsko / Added

    99 Plays / / 0 Comments

    simple houdini 11 RBD test. Rendered in Mantra (PBR)

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    • breaking column slow motion

      00:04

      from Aliaksei Khatsko / Added

      147 Plays / / 0 Comments

      Simple houdini v.11.0.784 RBD test. Rendered in Mantra (PBR). Tweak scale time a little (0.05). Add some fracture details in solver.

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      • Continuous wave generation RND Houdini 12.5

        00:40

        from Aliaksei Khatsko / Added

        821 Plays / / 15 Comments

        My latest test of houdini FLIP solver. I've used field force node and point velocities. No velocity falloff. Base fluid - near 5 mln particles, whitewater - 4.5 mln particles. Looking forward…

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        • explosion test (light scattering)

          00:06

          from Aliaksei Khatsko / Added

          961 Plays / / 0 Comments

          Simple test of pyro 2 shader possibilities. Some technical details: - Deep shadow maps with normal settings (512x512 res., 2x2 pixel samples). - Micropolygon render. - Motion blur is on (motion…

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          • fire - houdini 12 pyro test

            00:07

            from Aliaksei Khatsko / Added

            2,228 Plays / / 7 Comments

            Working with shading of fire in Houdini 12. Add some tweaks on base "fireball" shader.

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            • fire from particles RND

              00:45

              from Aliaksei Khatsko / Added

              1,160 Plays / / 0 Comments

              My last RND in fire sourcing/rendering in houdini 12. Micropolygon render. Pyro 2 shader with custom presets (about 3-5 min. per frame to render). Basic smoke shader (1-3 min. per frame). Fake light…

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              • FLIP test (surface-particle shading RND)

                00:13

                from Aliaksei Khatsko / Added

                2,012 Plays / / 8 Comments

                Simple simulation test for future project. Try to get dense particle look with help of simple material (base lightning model, isotropic volume) to achieve reasonable render time. 300 frames average…

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                • Foamy ocean (Houdini HOT test)

                  00:10

                  from Aliaksei Khatsko / Added

                  913 Plays / / 2 Comments

                  R&D with HOT in Houdini 12. Shader based on mantra surface with HOT displacement . Some native Houdini compose (defocus, grain)

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                  • Glass of milk. FLIP fluid - RBD simulation

                    00:06

                    from Aliaksei Khatsko / Added

                    442 Plays / / 0 Comments

                    R&D in Houdini 12 dynamics. FLIP fluid interacting with moving RBD object. Lowres collision volumes, so there are some artefacts in final render. Fluid rendered with base mantra surface shader…

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                    • heavy smoke test Houdini 12

                      00:05

                      from Aliaksei Khatsko / Added

                      804 Plays / / 2 Comments

                      Continue to play with volcano preset in Houdini 12

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                      • houdini 12 cloth test

                        00:05

                        from Aliaksei Khatsko / Added

                        745 Plays / / 0 Comments

                        Working with cloth solver of Houdini 12. Some prototyping of future project. Slowdown simulation to show details

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                        • houdini 12 pyro explosion test (HD version)

                          00:05

                          from Aliaksei Khatsko / Added

                          779 Plays / / 0 Comments

                          Test of pyro tool in Houdini 12. Sim time near 8 hours without any optimizations. Max res of volumes 520x630x520. Rendertime - 4 hours with middle settings and one environment light. PBR render.…

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