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  1. Ocean waves WIP Houdini 12.5

    00:10

    from Aliaksei Khatsko / Added

    2,334 Plays / / 14 Comments

    My last test of H12.5 FLIP solver. Some tweaks on whitewater solver to produce more paricles from curvature. I've used "Particle fluid surface" for more detailed mesh in compare with…

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    • Ocean splash (FLIP and HOT combined)

      00:24

      from Aliaksei Khatsko / Added

      2,461 Plays / / 9 Comments

      Another R&D project. The aim was to combine houdini FLIP and HOT to get controllable ocean waves without simulation of highres fluid. HOT applied at SOP level through ramp. Spray and foam particles…

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      • fire - houdini 12 pyro test

        00:07

        from Aliaksei Khatsko / Added

        1,958 Plays / / 7 Comments

        Working with shading of fire in Houdini 12. Add some tweaks on base "fireball" shader.

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        • FLIP test (surface-particle shading RND)

          00:13

          from Aliaksei Khatsko / Added

          1,937 Plays / / 8 Comments

          Simple simulation test for future project. Try to get dense particle look with help of simple material (base lightning model, isotropic volume) to achieve reasonable render time. 300 frames average…

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          • explosion test (light scattering)

            00:06

            from Aliaksei Khatsko / Added

            913 Plays / / 0 Comments

            Simple test of pyro 2 shader possibilities. Some technical details: - Deep shadow maps with normal settings (512x512 res., 2x2 pixel samples). - Micropolygon render. - Motion blur is on (motion…

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            • Continuous wave generation RND Houdini 12.5

              00:40

              from Aliaksei Khatsko / Added

              731 Plays / / 15 Comments

              My latest test of houdini FLIP solver. I've used field force node and point velocities. No velocity falloff. Base fluid - near 5 mln particles, whitewater - 4.5 mln particles. Looking forward…

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              • fire from particles RND

                00:45

                from Aliaksei Khatsko / Added

                1,019 Plays / / 0 Comments

                My last RND in fire sourcing/rendering in houdini 12. Micropolygon render. Pyro 2 shader with custom presets (about 3-5 min. per frame to render). Basic smoke shader (1-3 min. per frame). Fake light…

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                • houdini 12 pyro explosion test (HD version)

                  00:05

                  from Aliaksei Khatsko / Added

                  730 Plays / / 0 Comments

                  Test of pyro tool in Houdini 12. Sim time near 8 hours without any optimizations. Max res of volumes 520x630x520. Rendertime - 4 hours with middle settings and one environment light. PBR render.…

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                  • Foamy ocean (Houdini HOT test)

                    00:10

                    from Aliaksei Khatsko / Added

                    854 Plays / / 2 Comments

                    R&D with HOT in Houdini 12. Shader based on mantra surface with HOT displacement . Some native Houdini compose (defocus, grain)

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                    • heavy smoke test Houdini 12

                      00:05

                      from Aliaksei Khatsko / Added

                      753 Plays / / 2 Comments

                      Continue to play with volcano preset in Houdini 12

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                      • volcano eruption R&D (Houdini 12)

                        00:05

                        from Aliaksei Khatsko / Added

                        598 Plays / / 0 Comments

                        Test volcano preset in simple scene. Terrain was created in Geocontrol 2. Shading, rendering and volcano simulation were made in Houdini 12. Smoke moves too fast :) and need to scale down simulation…

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                        • Sofia on fire

                          00:09

                          from Aliaksei Khatsko / Added

                          603 Plays / / 2 Comments

                          Some RND in sourcing pyro from moving objects. Have used free character and movement presets from Mixamo.

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                          Aliaksei Khatsko

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