AssemblyTV’s Videos
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Assembly Winter 2011 räjähtää käyntiin. Ari Salmi ja Pekka Aakko fiilistelevät meininkiä.
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Kysyimme kävijöiltä helpon kysymyksen: Starcraft vai Warcraft? Vieläkö Warcraft pitää pintansa WoWin myötä vai joko Starcraftilla on suurempi suosio pelisarjan kakkososan myötä?
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Perjantain tunnelmia Assembly Winter 2011 tapahtumasta.
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ARTtech 2010: Social Media and the Showbiz
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The creators of the upcoming indie sci-fi comedy Iron Sky share their experiences about utilising social media in filmmaking. How to involve the audience and what benefits can be gained from it?…
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ARTtech 2010: The Demoscene Documentary - never forget
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The Demoscene Documentary is a project that aims in drawing together entirety of the Finnish Demoscene subculture from the early 90's to all the way up to 2010. Production was started at Alternative…
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ARTtech 2010: Fairlight's rendering secrets
49:162,261 Plays / 42 Likes / 2 Comments
Matt (also known as Smash / Fairlight) shows some insights into how some of the scenes in fairlight's recent (and up-coming) demos were pulled off. Speakers: Matt Swoboda Target audience: Game developers,…
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ARTtech 2010: Laziness, Creativity and Code
46:372,563 Plays / 37 Likes / 10 Comments
Laziness can be used as a great creativity booster. In this session we'll explore many cases in which such defect can get you to unexpected places, specially when combined with code. Speaker: Ricardo…
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ARTtech 2010: BookMooch: never buy a book again
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BookMooch is a noncommercial book exchange service (real, dead-tree books, not ebooks). Over 200,000 people worldwide exchange over 1 million books per year, and Finland is one of the most active…
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ARTtech 2010: Accessible publicly distributed rendering: BURP and Renderfarm.fi
38:0398 Plays / 1 Likes / 0 Comments
This presentation demonstrates BURP, an open source software that, by using the Berkeley Open Infrastructure for Network Computing (BOINC) framework, enables the distributed rendering of 3D graphics…
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ARTtech 2010: Your next demo masterpiece
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This session presents an insight into the process of drafting and creating a modern demo. The emphasis, however, is not on technical issues such programming and modelling, but rather on aesthetics…
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ARTtech 2010: Experiencing Alan Wake
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Remedy's Art Director Saku Lehtinen talks about the designing of Alan Wake for the XBox360, one of the most notable triple-A titles of the 2010. How did Remedy tackle the challenge of creating "Psychological…
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This is about Qt - a cross-platform application and UI framework. Qt is part of our new, simplified developer offering: we're now providing productive way to easily create native applications with…
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