Andre Brown
Motion Designer/VFX Artist that specializes in real-time 3d content and creation for 3d real-time game design and development. Experienced in visual efx and camera match moving. Enjoy 3d texture creation, uv mapping, 3d character skinning and rigging for real-time game environments and character creation development.
Design graphical user interfaces for 3d virtual worlds and flash applications, flash interactive, iPhone applications . Create video, animation and effects for broadcast design, commercials,web and new media. Background in storyboard creation and developing high level motion designs into final animations.
Knowledge and foundation in 3d animation software is Autodesk 3D Studio Max 2012, Blender and Maya. Expertise in creative use and production of After Effects, Mocha Boujou, broadcast design and animation, motion graphics and motion video, editing, camera tracking and post effects. Other useful software tools I use in 3d content development are Zbrush, Roadkill, Topogun, MakeHuman, and UVunwrap.
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