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  1. the making of mini BlueR v03


    from BLUER VIETNAM / Liked

    3,570 Plays / / 3 Comments

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      from LOICA / Liked

      18.6K Plays / / 21 Comments

      This was a fantastic, collaborative process where we photographed high resolution pictures from different angles to later project to create a 3d geometry of the talent.

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      • Antaris Artifact II


        from Martin Stebbing / Liked

        221 Plays / / 1 Comment

        Our research indicates that the obscure metallic objects reported found at various locations west of Berlin, most likely are acting as some kind of beacon. How they work, and who placed them here…

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        • Fluids R&D


          from Ahmed Saady / Liked

          860 Plays / / 7 Comments

          Here is some R&D did it from CGWorkshop - Intro houdini fluids with the great teacher Spencer. Hope you like it. Thanks..!!

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          • PRT deform with a HOT4Max surface


            from Bottleship VFX / Liked

            1,339 Plays / / 7 Comments

            A quick video on building a Magma modifier that deforms a PRT with a HOT4Max surface. Scene file: https://www.dropbox.com/s/0bvc1j20k3kpv56/PRT_surface_deform_max2014.max

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            • Dragon Age FX Breakdown 1


              from brandon young / Liked

              1,459 Plays / / 3 Comments

              FX breakdown of a shot in the Dragon Age cinematics

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              • Realflow Tentacle Hybrido sim


                from brandon young / Liked

                1,462 Plays / / 11 Comments

                scene file i am doing a masterclass coming up. No secondary splashes or foam. max scene: https://dl.dropboxusercontent.com/u/3392504/tentacle_single.max RF with SD https://dl.dropboxusercontent.com/u/3392504/Tentacle.rar

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                • BuidingDestructionWithJoint v0005


                  from Kei Yoneoka / Liked

                  5,129 Plays / / 49 Comments

                  This is the latest version of building destruction R&D with Kaiju. It's still low res but I put FumeFX smoke from broken pieces. I add additional details on the floor and the wall. Basically,…

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                  • pathAniTool


                    from Do Minh / Liked

                    194 Plays / / 0 Comments

                    Multi object follow path Tool. First tool maya i writed by Python.

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                    • Demo Reel


                      from Matthew Jones / Liked

                      577 Plays / / 0 Comments

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                      • Dragon Attack/ Work in Progress


                        from Danny Popovic / Liked

                        89 Plays / / 0 Comments

                        I made this short dragon animation (work in progress, needs a render and compositing) Using Camera Tracking in Nuke, Animation and ncloth simulation in Maya, and simulations in Houdini. Thank you…

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                        • melting and peeling


                          from Zuny An / Liked

                          4,699 Plays / / 25 Comments

                          This is one of shot on my Thesis. All process is with Houdini. I used pointCloud with grouping in Sop Solver for erosion and peeling. Also it is based on tears with Cloth Solver. The particle…

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