In this part we start our look at Data Structures and Algorithm by looking at Depth-First Search.
We will use this algorithm to generate a block maze using recursion.
In this part we conclude our model conversions series by using a similar workflow to part 1 to combine multiple meshes' UV sets and textures using modo 501.
This techniques is great from assets used within mobile development. This video shows how to combine two models, although any number can be combined.
In this video we take a look at the workflow required to convert 3rd party models into a 'game ready' version using modo501. Using this workflow, we are able to combine any number of materials and textures into a single atlas projected version.
In Part 2 we will look at combining multiple models together into a single UV and texture set.
modo & Unity Game Development
This channel is a showcase for our game development process using modo and Unity 3. Tutorials on everything from modelling & texturing to C# scripting and so much more.
Browse This Channel
chceck this funny animation vimeo.com/87746865
VJs TV presents Mapping Festival 2012
We would like to present you a short film of this year Mapping Festival in Geneva. It is also an opportunity for us to launch our new website vjstv.com with over 1000 great videos of VJs and Videos Artists with also VJ Channel channel.vjstv.com streaming videos online. If you wish to submit a project check out vjstv.com/submit and fill in the form, we will gladly take a look.
Filming, Editing, Animation by
Guillaume J. Lauzier
Rory Phillips - Chamber Music (Original Mix)
Check out the Interactive Curl Experience & their Live Tweeter Wall for Paul Mitchell! vimeo.com/46907846