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Part 8a of the 'IO' Development Diary. This part is modelling the robotic arm in modo.
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Part 7 of the 'IO' Development Diary. In this section we will concentrate on scripting our 3rd person camera.
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Part 6 of the 'IO' Development Diary. In this part we will be going over the current state of 'Zone 1'. We will look at getting 3rd party models ready for modo usage within a game environment. Making pipes/cables in modo using external script.
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Part 5 of the 'IO' Development Diary. In this part we will be making the level colliders far more efficient and setting up the initial Visual Studio environment to begin C# scripting.
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Part 4 of the 'IO' development diary. This part concentrates on object snapping within modo and start of 3rd person camera within Unity.
modo & Unity Game Development
This channel is a showcase for our game development process using modo and Unity 3. Tutorials on everything from modelling & texturing to C# scripting and so much more.
Browse This Channel
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Shout Box
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I´m not getting any of your updates in the channel (my subscription)..what´s up?
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Give a look at our last project : vimeo.com/27852661
WECOMEINPEACE is a visual and interactive design collective serving cultural or corporate events.
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Awesome Matt.
Step by step, easy to understand.
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