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New Blender's event system is working like a charm, with realtime updates, and non-blocking tools. Check this video to see how I can playback an animation, while modeling, tweaking the interface, materials, rendering, everything realtime. Blender 2.5 is a development version, try it yourself by getting special builds compiled by the community at GraphicAll.org Blender is an Open Source 3D Suite. Check blender.org (the latest official release is…
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Discover how to recreate the infamous StarCraft 2 logo using Blender 2.5! In this tutorial you will learn: * How to use area lamps effectively * How to quickly UV unwrap text * When to use an orthographic camera * How to imitate complex lighting using textures Download the finished .blend: http://www.blenderguru.com/recreate-the-starcraft-2-logo/
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Arguably the single most important aspect to modeling is topology. This overview tutorial takes a look at the topology of the human head, examining each of the main edgeloops, poles, etc.
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This is the first part of a tutorial about modeling a fly in Blender. The other parts of the tutorial will be added soon and will cover rigging, hair editing, shading and rendering. I used text-overlays for explanations. So if you need more time to read the text, simply pause the video (hint: spacebar!) If you want to get an idea of the whole process first, you can watch the timelapse-video below.
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Blender’s Curve-Tools are quite a powerful and convenient way to model all kind of things. Tubes, Lathe-Objects, Logos, Tentacles and many more are totally easy and fast to create by using curves. This tutorial shows you how to use the different types of curves, control-points and handles and how to use them. You will learn how to trace a logo and to give it some depth, and how to create lathe-objects within Blender and add some variations to them…
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