New Blender's event system is working like a charm, with realtime updates, and non-blocking tools.
Check this video to see how I can playback an animation, while modeling, tweaking the interface, materials, rendering, everything realtime.
Blender 2.5 is a development version, try it yourself by getting special builds compiled by the community at GraphicAll.org
Blender is an Open Source 3D Suite.
Check blender.org (the latest official release is 2.49, bit different than the version shown this video)
Discover how to recreate the infamous StarCraft 2 logo using Blender 2.5!
In this tutorial you will learn:
* How to use area lamps effectively
* How to quickly UV unwrap text
* When to use an orthographic camera
* How to imitate complex lighting using textures
Download the finished .blend:
Arguably the single most important aspect to modeling is topology. This overview tutorial takes a look at the topology of the human head, examining each of the main edgeloops, poles, etc.
This is the first part of a tutorial about modeling a fly in Blender. The other parts of the tutorial will be added soon and will cover rigging, hair editing, shading and rendering.
I used text-overlays for explanations.
So if you need more time to read the text, simply pause the video (hint: spacebar!)
If you want to get an idea of the whole process first, you can watch the timelapse-video below.
Blender’s Curve-Tools are quite a powerful and convenient way to model all kind of things. Tubes, Lathe-Objects, Logos, Tentacles and many more are totally easy and fast to create by using curves. This tutorial shows you how to use the different types of curves, control-points and handles and how to use them. You will learn how to trace a logo and to give it some depth, and how to create lathe-objects within Blender and add some variations to them by using the lattice- and the cast-modifier.