When creating branching structures with Xfrog 4/5, then variation object can be used to create more complex shapes.
The video shows how to combine several Variation objects to gain maximum control over.
Modeling shrubs with Xfrog 3.5 is one of the most common request I get – so I decided to build a simple model and record the session. If you are completely new to Xfrog, then you should take a look at some basic tutorials first. Actually I would not call this a video tutorial, video walk through might fit better.
And most important: this is boring! So please don´t blame me for your wasted time ;-)
We want to create a little shrub with several trunks emerging from the base. Instead of using a Phiball I suggest to take a Tree component instead. Just make it very short, so that child objects seem to grow from one point or from a small area.
This enables us to make use of Growth Scale and Dense to create some variations, which is badly needed, as Xfrog 3.5 does not offer a Variation object.
By using a Square as Primitve type of the Leaf component, we can keep the polygon count low.
This video tries to explain one of the most asked questions, at least if you are living in a Xfrog universe ;-)
Especially new users of Xfrog run into a typical problem: branching or tree structures looks sparse and barren, despite the fact that node count is set to higher values.
During this video I will try to explain why this happens and what you can do to solve this issue.