1. This is an older tutorial which I wanted to keep alive mostly for sentimental reason. I don´t know if it will be of use nowadays.
    During part 2 of the OGFTP we will work on the higher branching levels and leaves.
    Download of the PDF: wallis-eck.de/2013/wp-content/uploads/2009/02/ogftp1.pdf
    Download of the scenefiles: wallis-eck.de/2013/wp-content/uploads/2009/02/scenefiles.zip

    # vimeo.com/57150016 Uploaded 500 Plays / / 0 Comments Watch in Couch Mode
  2. When creating branching structures with Xfrog 4/5, then variation object can be used to create more complex shapes.
    The video shows how to combine several Variation objects to gain maximum control over.

    # vimeo.com/108401184 Uploaded 110 Plays / / 2 Comments Watch in Couch Mode
  3. Company: Bigsmack
    Client : Spec

    Summery:
    Spec end tag for the Honda Insight.

    Role:
    Animation
    Modeling
    Texturing
    Lighting
    Rendering
    XFrog Trees
    Maya Fur Growth

    # vimeo.com/35346111 Uploaded 354 Plays / / 0 Comments Watch in Couch Mode
  4. Modeling shrubs with Xfrog 3.5 is one of the most common request I get – so I decided to build a simple model and record the session. If you are completely new to Xfrog, then you should take a look at some basic tutorials first. Actually I would not call this a video tutorial, video walk through might fit better.

    And most important: this is boring! So please don´t blame me for your wasted time ;-)

    We want to create a little shrub with several trunks emerging from the base. Instead of using a Phiball I suggest to take a Tree component instead. Just make it very short, so that child objects seem to grow from one point or from a small area.
    This enables us to make use of Growth Scale and Dense to create some variations, which is badly needed, as Xfrog 3.5 does not offer a Variation object.
    By using a Square as Primitve type of the Leaf component, we can keep the polygon count low.

    # vimeo.com/36131999 Uploaded 3,570 Plays / / 10 Comments Watch in Couch Mode
  5. This video tries to explain one of the most asked questions, at least if you are living in a Xfrog universe ;-)
    Especially new users of Xfrog run into a typical problem: branching or tree structures looks sparse and barren, despite the fact that node count is set to higher values.
    During this video I will try to explain why this happens and what you can do to solve this issue.

    # vimeo.com/38083564 Uploaded 577 Plays / / 1 Comment Watch in Couch Mode

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