1. In this demonstration, Jeremy Baldwin shows how to control a parameter value through the position of a controller point in maxscript.

    About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

    # vimeo.com/103572702 Uploaded 561 Plays / / 0 Comments Watch in Couch Mode
  2. There is an old tag dating back from version 10 called tension tag as part of the mocca module which reacts to deformed polygons. It's basically gives feedback as where polygons are stretched and squashed and writes this back into a vertex map. With this vertex map you can generate extra wrinkles and creases dynamically on your geometry.

    It's intended use is on the material level, more specific for restricting bump, normal and sub-poly displacement on affected areas. Here's a way to use it for example with a displace deformer in order to have direct viewport feedback. As every deformation gets recognized by the tension tag, you can't use the displace deformer directly on your geometry, this would result in feedback loop. You have to make a copy of your setup and map the generated vertex map on your copied one. A little bit of xpresso can help you with that.

    Having viewport feedback has one downside, which is that your actual geometry has to be dense enough to give enough topology to deform.
    (no audio)

    My xpresso presets:
    xpressopresets.net/easysplash/
    xpressopresets.net/motext-fader/
    xpressopresets.net/ribribbon/

    # vimeo.com/26323998 Uploaded 8,765 Plays / / 43 Comments Watch in Couch Mode
  3. You can learn more about Jenny LeClue here:
    kck.st/1nSSNtC

    And you can download a similar rig to try out for free here:
    vimeo.com/101579472

    I am excited and proud to share with you Jenny LeClue, a project that Joe Russ has just launched a pledge-drive campaign for on Kickstarter! This will be a wonderfully fun experience, but the project won’t happen without your generous support.

    What’s Jenny LeClue About?
    Jenny LeClue is a choose-your-own-adventure game with a heavy focus on story, character and mystery! Our story follows Jenny, a young detective living the the idyllic college town of Arthurton. Jenny takes on the case of her life when her mother is accused of murdering the beloved Dean Strausberry. She soon discovers that nothing is what it seems…

    Jenny LeClue is for fans of Clue, Nancy Drew, Sherlock Homes, and coming-of-age stories!

    What is Kickstarter?
    Kickstarter is the world's largest crowd-funding platform for creative projects. Funding on Kickstarter is all-or-nothing. No one will be charged for a pledge towards a project unless it reaches its funding goal.

    We only have 30 days to reach our funding goal, and with your help we can!

    These are the ways you can help support Jenny LeClue:

    1) Pledge! Even five dollars to the campaign can make a huge difference. For a little bit more, there are some very cool thank you rewards - the finished game, totes, art books, custom artwork, and even being featured in the game! kck.st/1nSSNtC

    2) Please share the link to the Jenny LeClue Kickstarter Campaign via email and Facebook - kck.st/1nSSNtC

    3) Please like the Facebook Page - facebook.com/jennyleclue

    Anything you can do to help support and contribute would be a massive help.
    Again, we can’t do it without you, so we hope you will join the Jenny LeClue launch team.
    Thank you, I am so grateful for your time and support!

    # vimeo.com/101579473 Uploaded 10.4K Plays / / 26 Comments Watch in Couch Mode
  4. director and animator: Santiago 'Bou' Grasso

    facebook.com/Padre.opusbou
    facebook.com/opusBou
    opusbou.com.ar

    © Santiago Bou Grasso 2013

    # vimeo.com/88605096 Uploaded 10.5K Plays / / 15 Comments Watch in Couch Mode
  5. ピンポンではフラッシュアニメーションを使っています。フラッシュ作業したところの様子をこちらのムービーで少し見られます。スローモーションと長めのトラックバックとトラックアップのカットは手書きだと動画が大変なので、デジタルで作業しました。

    Some people asked us about our special animation technique in the Ping Pong TV series.
    In this short video you can see the "insides" of two scenes we worked on for the show.
    Animators developed a new digital technique, in order to get slow movements, turnings and big zooms, that would have been very difficult in hand drawn animation.

    # vimeo.com/102103466 Uploaded 82.7K Plays / / 23 Comments Watch in Couch Mode

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Leo Braz

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