1. gamesforchange.org/

    Is it possible that designers can be more intentional about the ways in which they integrate human values into their game-based systems? Mary Flanagan from Dartmouth College and Values at Play explores the topic with her audience through some examples.

    # vimeo.com/15744645 Uploaded 80 Plays / / 0 Comments Watch in Couch Mode

  2. By examining some of the top trends in social impact gaming, can we gain a broader perspective on the current state of the media? This panel addresses a handful of different topics through various panelist from different arenas in gaming. PANELISTS: Nick Fortugno, Playmatics; Charles Pratt, Adjunct Professor at NYU; Jesper Juul, Visiting Profess at NYU; Kati London, VP and Senior Producer at Area/Code; Naomi Clark, Game Designer.

    # vimeo.com/15776847 Uploaded 66 Plays / / 0 Comments Watch in Couch Mode

  3. Are games are powerful medium for learning and social impact? What sort of methodology should game designers think about when creating games? Is there more to think about outside of just design? What about the life cycle of a game? Alan Gershenfeld, Managing Partner E-Line Ventures, answers those questions and more.

    # vimeo.com/15781292 Uploaded 24 Plays / / 0 Comments Watch in Couch Mode

  4. Gobion Rowlands, Chairman and Director of Red Redemption Ltd. discusses the creation and differences of the various business models that exist in the social impact gaming world.

    # vimeo.com/15783888 Uploaded 38 Plays / / 0 Comments Watch in Couch Mode

  5. Co-founder of Impact Games and co-president of Games for Change, Asi Burak talks about his experiences creating Peacemaker.

    # vimeo.com/15808643 Uploaded 42 Plays / / 0 Comments Watch in Couch Mode

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2010 7th Annual Festival: 101.5 Workshop

Games for Change

Building on our ultra-successful 101 workshops in the past two years, Games for Change presents our one-of-a-kind 101.5 Workshop for non-profits seeking to publish social issue games. Based on feedback from past workshops, we’re adapting the101.5 Workshop to serve both newbies and organizations that have already started making games. We’re bringing fresh content and voices to provide orientation, knowledge of latest trends,


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Building on our ultra-successful 101 workshops in the past two years, Games for Change presents our one-of-a-kind 101.5 Workshop for non-profits seeking to publish social issue games. Based on feedback from past workshops, we’re adapting the101.5 Workshop to serve both newbies and organizations that have already started making games. We’re bringing fresh content and voices to provide orientation, knowledge of latest trends, and engagement in games that are further along. Leading experts will offer practical advice on essential topics such as publishing paradigms, game design, business models, fundraising, assessment, and press strategies, and case studies from the field will provide insight into real-world implementation.

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