Once upon a winter's eve, Google commissioned a collaboration between ourselves, Flourish, MSA Visuals and Bluman Associates to create a unique and interactive architectural projection mapping game. What to do with such a creation? We turned an exterior wall of the Westfield Shopping Centre into a giant video game display.
As humans we desire to connect; seeper seeks to satisfy this impulse by forging a more intimate relationship with our environment and our technology. We create unforgettable experiences, repainting the urban landscape with a fresh coat of wonder.
This gorgeous entangling of artistic visuals and interactive gaming held passers by in rapt attention as the players decorated the shopping centre with digital paraphernalia.
A preview of the HP ePrint & TRON: Legacy Experience down on London’s Southbank.
Full loop here: vimeo.com/17396963
Upstairs there is a TRON: Legacy light show inspired by ‘The Grid’ from the film. Created using projection mapping technology, the QEH comes to life in unison with snippets of the Daft Punk soundtrack to create an immersive experience. Downstairs you’ll find a re-creation of Flynn’s Arcade – with original TRON arcade game; a Light Cycle replica, the TRON: Evolution video game and a bank of HP printers to print the photos you take of your time at the event. Flynn's Arcade opens at 1300, the lightshow opens at 1700 – both run until 2100 - 02.12.10
For the launch of Xbox Kinect in Germany, seeper created an interactive projection mapping that captured the Stachus square in central Munich, and the advent of controller free gaming was celebrated in epic style. As the Karlstor arch was splashed with colour and light, hoards of participants were thrown into a series of games in which their body was the only controller they needed.
The spirit of gaming is involvement, and at seeper we want everyone to be in.
It was the closing party of the inaugural Creators Project world tour and seeper had been commissioned by Intel and Vice to create a music-reactive architectural projection mapping.
Needing size, we commandeered an entire wall of the cavernous 798 Space in downtown Beijing and turned it into a real-time, generative, audio-reactive experience. Now, a great party always needs a great environment, but rarely has a space been so in sync with its purpose. As the enormous wall rippled and bounced and warped with the music, it was hypnotic on the grandest of scales.
For more detailed information on this software, check out the Ripple project video.