Rock and roll has been awaiting the coming of Game Rebellion for a long time: An all Black all outta Brooklyn band whose metal, punk and rudeboy skanking licks sound as credible and crunchy as their hiphop lyrics and headnodding bounce. Game makes the difficult sound effortless and the miraculous seem second nature: A hard rock band with a B-boy MC who can actually spit? No problem. A street worthy mixtape of hiphop anthems created by a band that actually rocks and flows? No problem.
Game Rebellion has been making big waves on the New York Afro-punk/Black Rock scene for about three years. In that short time they've ventured out even further out to slam heads rock houses and muddy the lilywhite waters of alt-rock from NYC and Cali to Puerto Rico and the UK. They just may be the best-kept secret in music right now (their vaunted endorsement sealed with a kiss from Sade notwithstanding).
A band of rowdy brothers with higher education pedigrees--Yohimbe and Netic have college paper, Chief Med is a qualified acupuncturist-- they've got nice skills on the mic and book learned brains and aren't afraid if today's dumbered-down hiphop knows it. They're no strangers to the classroom, the rehearsal room, the protest line or one suspects, give their brand of gangsta-militancy, the police. (read less)
This was a project for my lighting class. Each shot had specific details on which to follow, which are explained in the video. In more depth, here are the ten shot assignments.
1. A three-quarter or waist-high silhouette of 1 or 2 people perfectly exposed for the background
with the foreground ﬁgure(s) completely dark. There should be enough distance between foreground
and background that the spill of one area does not interfere with the other.
2. Invert the lighting in #1, using exactly the same pose and framing with perfectly exposed
foreground ﬁgures at 4:1 key/ﬁll (two stops) and completely dark or just barely visible details in the
3. A waist-high person in soft (diffused) side light, no ﬁll light, and a specular edge light from the
opposite side with the background as dark and unlit as possible. An incident reading of the edge light
should be about the same f/stop as the key light if the subject has light features, or one stop brighter
if the subject has dark features. Expose for the diffused key light.
4. Identical pose and framing to #3 but with added light and shadow (using barn doors, or other
shadowing material) shaping and highlighting the background (think of it as painting the background
with light and shadow).
5. A scene with a standing or seated person, a candle (either held by hand or on a table) seemingly
lighting the person but actually enhanced with additional light, and a circular glow simulating the
effect of the candlelight on the background.
6. A person reading in bed by lamplight at midnight (implied by light, shadow, framing, ratio,
composition, and a “practical”).
7. A person sleeping in bed at 3 am with shadows implying moonlight coming through unseen
foliage or blinds onto part of the scene. You may want to gel the moonlight source or the ﬁll light
with a blue or other color gel.
8. A person in bed at sunrise (implied by light, shadow, color, and composition).
9. Simulate the pose, surface tones, and light of a speciﬁc frame from a ﬁlm of your choosing. If
possible, also turn in a still image of that frame.
Shoot an interior still with at least one person in it using whatever light sources already exist in
the location (lamps, overhead lights, windows, etc.), but without showing any of those sources in the
frame. Now, turn off/cover those sources and replicate, as nearly as possible, that scene using only
artiﬁcial lighting. Also shoot wide shots of both the “natural” lighting sources and the artiﬁcial
Since it is available in video, instead of using gels, I white balanced off of different color swatches, for a greener look, I white balanced off of a magenta tone, blue look, orange tone, etc...
I also lowered the blacks and raised the mids in Color, to give the video a more filmic look.