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All modeled, sculpted, and rendered with blender 2.5
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From beginning to end, follow vertex by vertex the creation of a low poly tree fitted for the Blender game engine.
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This tutorial teaches how to use Blender’s particles system to “paint” instanced objects onto mesh surfaces. Similar to Maya’s “Paint Effects”, though not nearly as powerful, it’s a very nice way to fill a scene with flowers, vegetation, rocks, pebbles, gravel, debris, etc.
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This 31 minutes blender tutorial will show you the steps to texture a head using the new GLSL preview features of the Apricot blender versions. We will see how to interactively blend together 3 projections of reference photographies into a final texture. This assumes you already are comfortable with blender, mostly in UV mapping, material and textures. Hoping this can help you or simply demonstrate how powerful blender can be !
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This is the second part of my modeling timelapse to create a steampunk-styled android. This video shows the creation of some of her internal workings and filigree parts. Click for Part I: http://vimeo.com/5444650
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