1. In this project I worked with a group of microorganisms that are capable of producing tangible matter, with the particular focus on exploring the biological material ‘Bacterial Cellulose’. The future potential of this material that can be ‘grown’ rather than ‘manufactured’ has been recognised and developed during the last decade by both scientists and designers alike.

    Through this project I aim to explore potential manufacturing processes and applications for this living material, experimenting with different patterns of feeding and nuturing to control growth. My practical research led me to develop a concept for a device capable of controlling the growth of bacterial cellulose, in effect a biological printer. But instead of printing the material, the device feeds it in the area where we d like to stimulate the growth.

    Rather than propose a viable new manufacturing process I am keen to pose the following questions: How could such a device alter our current perception and understanding of consumer products? Would the patience required in using growth processes to acquire goods lead to changes in attitudes towards material culture? Could it lead to new ways of material engineering?
    By employing technology in order to manipulate organic matter I also aim to question our constant efforts to control nature and it’s unpredictable patterns.

    Video by : Sandra Fruebing
    MA Textile Futures 2014
    Central Saint Martin's
    UK

    # vimeo.com/98627840 Uploaded 374 Plays / / 0 Comments Watch in Couch Mode
  2. EOTONE | David Letellier et Herman Kolgen

    Dispositif météorologique monumental, l’installation Eotone relie, grâce à quatre sculptures de cinq mètres de long, l’approche plastique structurelle de David Letellier et les jeux de synthèses soniques d’Herman Kolgen. Jouant des distances, l’œuvre fait communiquer, à travers la captation en temps réel de données éoliennes, deux villes françaises, Nantes et Rennes, et deux villes québécoises, Montréal et Québec. Traduites en une composition modulable, les variations de la force et de la direction du vent s’avèrent les éléments déclencheurs d’étranges résonances orchestrales.

    eotone.tumblr.com/

    # vimeo.com/106680779 Uploaded 331 Plays / / 0 Comments Watch in Couch Mode
  3. bodymetries {mapping the human body through amorphous intelligence} explores possibilities of mapping the human body using the spatial logic of the acellular slime mould Physarum polycephalum. It is a generative projection environment and interactive application for body-morphology computation based on the behaviour of this amorphous organism.

    Video footage shot during premiere show at Ars Electronica festival 2013.
    Recently nominated for the Prix Cube Emerging Digital Artists Award 2014.
    Next exhibition, September 2014, KW Institute for Contemporary Art Berlin.

    bodymetries.net

    camera & editing: Theresa Schubert
    authors: Theresa Schubert, Michael Markert, Moritz Dreßler
    scientific adviser/collaborator: Andrew Adamatzky

    Thanks to:
    European Commission, FP7/ UComp grant PhyChip
    Bauhaus-Universität Weimar
    Ars Electronica

    # vimeo.com/74313934 Uploaded 424 Plays / / 0 Comments Watch in Couch Mode
  4. Different Ways To Infinity: Modular

    Video Credits:
    Nicolas Torres & Guillaume Vandenbeghen

    # vimeo.com/104785911 Uploaded 2,476 Plays / / 1 Comment Watch in Couch Mode
  5. L’objectiu d’aquest mapping és traslladar les pintures originals que actualment es conserven al MNAC (Museu Nacional d’Art de Catalunya) al seu lloc d’origen, l’església de Sant Climent, i també reproduir digitalment el conjunt pictòric tal com era l’any 1123. La presentació audiovisual ajuda el visitant a entendre la tècnica pictòrica dels frescos romànics i alhora descobreix les diferents representacions iconogràfiques que composen aquesta pintura mural d’alta càrrega artística i religiosa.

    El objetivo de este mapping es trasladar las pinturas originales que actualmente se conservan en el MNAC (Museo Nacional de Arte de Cataluña) en su lugar de origen, la iglesia de Sant Climent, y también reproducir digitalmente el conjunto pictórico tal como era en 1123. La presentación audiovisual ayuda el visitante a entender la técnica pictórica de los frescos románicos y a la vez descubre las diferentes representaciones iconográficas que componen esta pintura mural de alta carga artística y religiosa.

    Proyecto y Realizador audiovisual:
    Albert Burzon. Burzon*Comenge

    Proyecto y Producción técnica:
    Eloi Maduell. Playmodes

    Banda Sonora:
    Santi Vilanova. Playmodes

    Ilustraciones:
    Albert Burzon
    Xavi Mula

    Animación:
    Albert Burzon
    Eloi Maduell

    Modelado 3D:
    Carlos Padial

    Escáner 3D:
    Captae

    Fotografía y texturas:
    Josep Giribet. Calidos

    Idea y dirección del proyecto:

    Eva Tarrida i Sugrañes. Arquitecta
    Eduard Riu-Barrera. Arqueólogo
    Albert Sierra i Reguera. Historiador
    Pere Rovira i Pons. Restaurador
    Jordi Camps i Sòria. Conservador

    Proyecto de iluminación:
    Antonio Sáinz. Haz Luz 17

    Restauración de las pinturas:
    Mercè Marquès. Krom

    Excavación arqueológica:
    Isidre Pastor
    Maite Rovira

    Ingeniería:
    RC Enginyers

    # vimeo.com/87114296 Uploaded 7,104 Plays / / 3 Comments Watch in Couch Mode

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