This is a live clip from a Max/MSP/Jitter patch. The patch uses a scanline from a video as a waveform for a granular synthesiser. This sound is then used to create NURBS in OpenGL which is then textured by the original video.
Construction in Kneading Part 2 [beat 02]
from Ryo Ikeshiro
from Florence To
Scanline Granular Synthesis
from Dave Poulter
from Giorgio Magnanensi
Drum Cannonry project trailer
from Possible Metrics
formulanimations :: improvising some procedural shader
from Inigo Quilez
from GK TECH
Miguel Chevalier Ultra-Nature 2008 Sao Paulo
from Miguel Chevalier
Creative coding, interactive installations, generative art.
Custom code used for this live AV performance!
by Lucas Paris 1 month ago
INTERFERENCE - an interactive tunnel: vimeo.com/106724185
... and behind the scenes: vimeo.com/107411526
by Kollision 2 months ago
Interactive browser-based music video: vimeo.com/udart/valley-of-uncanny-01
by Udart (Vibeke Bertelsen) 7 months ago
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