The main menu for Attrition. My hard work is starting to pay off. : ) The Earth in the background blends between different orientations and positions depending on where I am in the menu.
The biggest change to the game engine since the last video is support for quaternions
A work in progress real time model of the earth.
A model viewer I made using C++ and Lua.
A Screen capture of a Presentation I did for College in December 2010
More stuff from “Real-time Rendering”
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