This is a quick presentation of Toonkit's Autorig : OSCAR. It explains what's a rigNode and how they are managed from OSCAR with XSI.
More Infos: http://www.toonkit-studio.com/?p=457
This is a quick presentation of Toonkit's Autorig : OSCAR. It explains what's a rigNode and how they are managed from OSCAR with XSI.
More Infos: http://www.toonkit-studio.com/?p=457
To keep it simple we will create a simple hand.
First we create a "Finger" compound, to see how to create hierarchies within OSCAR, and we then save the result as a compound for a later use.
More Infos: http://www.toonkit-studio.com/?p=924
In this movie I'll add a little feature to the previously created finger, to show you how deep we can go in modifying the node behaviors at design time.
More Infos: http://www.toonkit-studio.com/?p=928
Here we will finish the hand rig, importing the finger node we created five times and setting envelopes to the geometry. At last, we will simply duplicate symmetry the Left part and save the resulting complete system as an asset.
More Infos: http://www.toonkit-studio.com/?p=1028
The last step of the rigging process inside OSCAR : Publishing. That's where we will be able to generate versions from the base rig and do some refinements such as setting the parameters limits, locks... or even remane every single controller or parameter.
More Infos: http://www.toonkit-studio.com/?p=1041
Just think about it… What if you were trapped under something heavy and the mouse was out of your reach? Scary, right? That's exactly why we have these keyboard shortcuts so you can still use Vimeo until the help arrives.