1. This video is a copy of our live stream hosted on June 23rd, 2014, remastered at 1080p.

    Joe Wilson and Lee Devonald demoed various tools and features related to character setup in Toolbag 2, such as the skin shader, hair, lighting, etc. A general overview of topics covered:

    1) Basics (normal, gloss, spec, ao, cavity): 0:00
    2) GGX teaser: 12:00
    3) Skin Shader settings: 17:50 - 51:45
    4) Eyes: 51:45
    5) Hair: 56:40
    6) Lighting: 1:17:45
    7) Cameras & DOF: 1:23:10

    A special thanks to Yuri Alexander for allowing us to use his art content - yurialexander.com/.

    Here is a link to the scale reference object mentioned in the video: dl.dropboxusercontent.com/u/499159/scalecube.obj - roughly the size of a 6' person.

    This is Ben Mathis' tutorial for painting anisotropic maps:

    And this is another one that uses exclusively Photoshop:

    # vimeo.com/100147486 Uploaded 2,378 Plays / / 0 Comments Watch in Couch Mode
  2. something I started few months ago and never finished
    Figured I would use it for my first online video
    I might continue it one day :)

    Music: Chance, Luck, Errors in Nature, Fate, Destruction As a Finale by Chris Zabriskie (chriszabriskie.com)

    # vimeo.com/77928185 Uploaded 590 Plays / / 3 Comments Watch in Couch Mode
  3. This video will be an overview on how to get a high resolution sculpt from Zbrush sent over to Maya via GoZ, bake out normal and ambient occlusion with Xnormal, set up a shader in Maya, then send all of those results to Mudbox for texture painting directly on our game resolution model. This video is more about the process than a deep dive down into each of the subjects.

    # vimeo.com/67227677 Uploaded 1,053 Plays / / 2 Comments Watch in Couch Mode
  4. 2 Hours walkthrough on how I do folds.. Here is a link to a dummy if you feel like you need to practice it too.

    or get a nice 3D scan from the 3Dscanstore.com

    Also suggested book to read:
    Drawing People: How to Portray the Clothed Figure by Barbara Bradley
    Dynamic Wrinkles and Drapery by Burne Hogarth.

    # vimeo.com/59817273 Uploaded 30.2K Plays / / 39 Comments Watch in Couch Mode
  5. I was chatting about how to do realistic looking eyes in ZBrush recently and I realised the method I used was one I saw Pixolator (Mr. ZBrush himself) using back in about 2000. I decided the quickest way to show my work flow was a little tutorial.

    # vimeo.com/28501320 Uploaded 25.7K Plays / / 9 Comments Watch in Couch Mode


Amit Singh

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