1. Part 1 of a talk given by Paul Pangaro at the MIT Architecture Department under the auspices of the Design + Cybernetics group in October of 2011.

    Introduced by Edith Ackermann, followed by a brief remembrance of the MIT Architecture Machine Group.

    Invitation and series programme by Daniel Rosenberg.

    # vimeo.com/31460316 Uploaded 311 Plays / / 0 Comments Watch in Couch Mode

  2. Part 2 of a talk given by Paul Pangaro that introduces the concepts and context of the discipline of cybernetics.

    Presented at the MIT Architecture Department under the auspices of the Design + Cybernetics group in October of 2011.

    Invitation and series programme by Daniel Rosenberg.

    # vimeo.com/31429568 Uploaded 245 Plays / / 0 Comments Watch in Couch Mode

  3. Part 3 of a talk given by Paul Pangaro that shows the application of cybernetic models of conversation to design of interaction and organizations.

    Presented at the MIT Architecture Department under the auspices of the Design + Cybernetics group in October of 2011.

    Invitation and series programme by Daniel Rosenberg.

    # vimeo.com/31461404 Uploaded 178 Plays / / 0 Comments Watch in Couch Mode

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Presentation by Paul Pangaro in the Design+Cybernetics series in the MIT Department of Architecture, October 2011. Lecture Curated by Daniel Rosenberg, Design and Computation Group, MIT Department of Architecture.

See pangaro.com/mit2011/ for slide deck and further details.

1—Into+Context: Edith Ackermann introduces Pangaro, who briefly describes the context in which he was hired into MIT's Architecture Machine


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Presentation by Paul Pangaro in the Design+Cybernetics series in the MIT Department of Architecture, October 2011. Lecture Curated by Daniel Rosenberg, Design and Computation Group, MIT Department of Architecture.

See pangaro.com/mit2011/ for slide deck and further details.

1—Into+Context: Edith Ackermann introduces Pangaro, who briefly describes the context in which he was hired into MIT's Architecture Machine Group, and the work they were doing at the time, including influences from Gordon Pask.

2—Cybernetics+Conversation: Pangaro explains the origins and concepts of cybernetics, and how Pask expanded them to encompass conversation.

3—Design: Pangaro shows a series of real-world projects in which the cybernetic model of conversation is applied to design of software interfaces and organizations, and closes with a connection between cybernetics and "wicked" problems.

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