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We are at Critical Mass again, this time talking with Chris Morris. He gives a talk about advance light in 3D with contrast. Chris explains how sometimes lighting gets left behind in our Three Dimensional world, we spend so much time saying look at my wonderful polygons, that we don't take the time to light our subject properly to put the finishing touch on our projects. This is a must watch. ...I apologize for one minute forty seconds into the…
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After finishing the last tutorial I received several emails from other people showing how they approached spiral growth. This time I run through a variety of new ways to do the same thing and describe the advantages and disadvantages of each. Methods include: • Bend Deformer • Extrusion Deformer • Formula Object • MoSpline • CS_RecursiveSpline • FK/IK Joint Chain
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http://vfxhaiku.com In rainbow colours | We find new information: | The co-ordinates! In this tutorial, we take a look at how to export UV and Object Buffer passes from Cinema 4D, and how to use those passes to re-texture objects in 2D inside of Fusion 5.
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Because a lot of people asked me about how did my "Connections" movie, i made this little "making of". I think it's pretty easy to follow and i would be more than happy if it helps you with your work. Here's the Original Movie "Connections": http://vimeo.com/12789073 Visit my Blog for more Tutorials and Tips: http://neosushi68.tumblr.com
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Twitter: twitter.com/_NEEKOE_ Website: www.neekoe.com ________ In this first tutorial I am covering Cinema4D’s Inheritance Effector. I never really used this effector mainly because I didn’t understand what it does and never really felt the need to find out either stupidly. After seeing David Lewandowski’s Siggraph presentation for Maxon, I was blown away by all the crazy stuff he uses the Inheritance Effector for and challenged myself to recreate…
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