1. Just for fun i simulated 2 High-res fumeFX explosions.
    It took about 10 hours to simulate the first one
    and 15 minutes rendering per frame !!
    (on my old dual core mashine)
    The second one took match less time to simulate and render..
    next i did a very fast compositing in after,
    I didn't added any extra details, just the explosions,
    so its not perfect result but i still like it..
    hope you'll engoy it too.
    yuval

    # vimeo.com/4350242 Uploaded 19.8K Plays / / 12 Comments Watch in Couch Mode

  2. hi again..
    i made a new destruction scene with the plugin
    "rayfire 1.43" on 3dsmax9
    i added some more details (debris) with "particle flow"
    and some dust with FumeFx

    rendered with scanline
    compositing in "after effects"

    hope you engoy it..
    yuval

    # vimeo.com/2796018 Uploaded 19.2K Plays / / 20 Comments Watch in Couch Mode

  3. Hi..
    The hybrido solver is so fast..
    simulation + meshing for this test took only 4 houres..!!
    render with vray SSS2 Material

    cheers
    yuval

    # vimeo.com/12374171 Uploaded 22.7K Plays / / 31 Comments Watch in Couch Mode

  4. Hi..
    In this short tutorial im demonstrate the technic i use'd in realflow to create the bubbles in this video:
    ( vimeo.com/10772406 )
    I hope this tutorial is clear enough for you.

    yuval

    # vimeo.com/11046292 Uploaded 28.2K Plays / / 40 Comments Watch in Couch Mode

  5. This is the third of 3 videos on this channel re Fusion's fluids work with Asylum VFX on National Treasure: Book of Secrets. The City of Gold fills up, and drains again, with water streaming down the walls and streams of water gushing downward. Mark worked closely with Asylum, providing fluid fx supervision of artists and r&d on customized fluid effects.

    Most of the fluids work was for the film's climax sequences in the City of Gold, which required many elements of water dripping from cavern ceilings, large violent jets of water, large-scale water surfaces, rivuleting water on vertical surfaces, and a raging river in a digital canyon. Much of the City of Gold set was CG created by Asylum's artists, so CG water was then needed because the city starts off submerged, empties, and then fills up again. Fusion deployed a variety of Python methodologies to Asylum's water group, for creating spray and foam, as well as a number of advanced pipeline tools.

    New for this project from Fusions r&d efforts were the surface-tension-driven rivuletting water, used to make the CG golden temples wet as the city drained, and a directable turbulence model for the raging river. Fusion worked predominantly with artists Andy Cochrane and Gunther Schatz, CG Supervisor Jason Schugardt, and VFX Producer Jeff Werner

    # vimeo.com/12992113 Uploaded 1,298 Plays / / 0 Comments Watch in Couch Mode

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