From the creative eye of Director Dave Mackie, "A Day Made of Glass" combines cinematography and visual effects to create a new standard for glass commercials, and corporate videos everywhere.
The story follows a family interacting with glass in all sorts of exciting ways. The main point is that this technology is on it's way.
The challenges of simulating a world of the future were met by a talented team of creatives that had to take a concept through a live-action shoot and into a complicated post-production and editing process.
Executive Producer:Todd Lindo
Creative Director:Marcello Grande
Senior Art Director:Scott Bartholomew
"Curious Displays" functions simultaneously as a form of design research and as a speculative proposal for a new product, a future display technology.
The project explores our relationship with devices and technology by examining the multi-dimensionality of communication and the complexity of social behavior and interaction. In its essence, the project functions as a piece of design fiction, considering the fluctuating nature of our present engagement with media technology and providing futurist imaginings of other ways of being.
Curious Displays (2009) is a product proposal for a new platform for display technology. Instead of a fixed form factor screen, the display surface is instead broken up into hundreds of ½ inch display blocks. Each block operates independently as a self-contained unit, and has full mobility, allowing movement across any physical surface. The blocks operate independently of one another, but are aware of the position and role relative to the rest of the system. With this awareness, the blocks are able to coordinate with the other blocks to reconfigure their positioning to form larger display surfaces and forms depending on purpose and function. In this way, the blocks become a physical embodiment of digital media, and act as a vehicle for the physical manifestation of what typically exists only in the virtual space of the screen.
Traditionally, displays are fixed-size/ratio surfaces that provide an entry point to a defined experience with digital media content. This content is varied--informational, filmic, auditory, at times even spatial. However, the relationship between the user and the digital entities within the defined surface of the screen creates a sense of fragmentation between two distinct spaces. The virtual space of the screen provides a surface for media content to come alive, but is a distinct and marked separation from the physical space that the user occupies.
Curious Display "blocks" are tangible and tactile. They occupy and move through physical space, and are thus subject to the same spatial rules and limitations faced by any other physical objects. These constraints lend themselves to potentially interesting outcomes in terms of interactivity and negotiation. An abundance of questions quickly begin to surface--how do they move? How do they behave? Does this movement and behavior begin to allude to the development of a type of personality? How does one communicate with them? Where do they go when you're not using them? What role do they take on in our daily lives?
What if we could change our view of the world with the flick of a switch? 'Song of the Machine' explores the possibilities of a new, modified – even enhanced – vision, where users can tune into streams of information and electromagnetic vistas currently outside of human vision.
This film is a part of an ongoing collaboration between Superflux and neuroscientist Dr. Patrick Degenaar, whose pioneering work in optogenetic retinal prostheses aims to bring back sight to the blind.
Unlike the implants and electrodes used to achieve bionic vision, this science modifies the human body genetically from within. First, a virus is used to infect the degenerate eye with a light-sensitive protein, altering the biological capabilities of the subject. Then, the new biological capabilities are augmented with wearable (opto)electronics, which, by mimicking the eye's neural song, establish a direct optical link to the brain. It's as if the virus gives the body ears to hear the song of the machine, allowing it to sing the world into being.
// please use some nice active speakers or headphones when watching it...
SILICA-ESC is a generative movie that portrays possible computing platform for the future. The story takes place in Singapore, where the decision about massive production of the new computing platform - SILICA-ESC is about to be made. The protagonists challenge the emerging supercomputer with issues like: class segregations, rules of art making, and spirituality. These questions seem like they are very important for the future developments of the global IT sector. Also, they are considered to be the most difficult ones and challenging for the super computer. But, SILICA-ESC responds with ease. By emitting audio, visual and scent impulses, she mesmerizes her first public users.
The movie is created by writing code and designing a software environment, which can generate high number of variations and visual material in short periods of time. All the visual material is generated by working with computer language Processing.
While doing this movie, the author worked with a variety of supercomputer clusters and High Performance Computing systems consisting of high number of processors. This movie remixes works of Jean Luc Godard (Weekend), Velimir Khlebnikov (Radio of the Future), Fyodor Dostoyevsky(Notes from the Underground), and Caspar David Friedrich(artist’s quotes).
script by: Vladimir Todorovic (by remixing works of: Jean Luc Godard(Weekend), Velimir Khlebnikov (Radio of the Future), Fyodor Dostoyevsky(Notes from the Underground), and Caspar David Friedrich.)
directed by: Vladimir Todorovic, music by: Brian O'Reilly, colourist: Jac Min, type: Roy Wang
Languages: Japanese, French, and German
Master formats: computer file HD 1920:1080, and HD-Cam tape
Ben Fry and Casey Reas, creators of Processing,
Karsten Schmidt, creator of toxiclibs,
Andreas Schlegel, creator of controlP5,
Mark Chadwick, creator of p5sunflow,
Damien Di Fede, creator of minim,