This module focuses on Rigid Body Dynamics. We will first explore the shelf tools which are a great way to quickly set up a dynamic simulation. We will then get a good understanding what is happening in the simulation at the dynamics and geometry level. We will then look at a couple of simple approaches to geometry destruction.
In this lesson, you will explore the creation of a volcano using Houdini's Pyro FX tools. Starting with the volcano shelf tool, you will see what you can get out of the box then dive into the network to customize the look. You will learn about some of the key Pyro FX tools while learning how to define velocity fields to sculpt and shape your volcano's plume.
An introduction to Materials in Houdini 11, explaining how the workflow has changed since Houdini 10, looking at the new Mantra Surface Builder material, the shader effect menu and changes to the way VOPs networks are organised.
A project file with the finished scene is available from sites.google.com/site/pqhoudinitutorial/
A look at how CHOPs can be used to replicate animation from one object to many, or more precisely to vary that animation.
This builds on the techniques in the earlier CHOPs series videos.
As usual the project file is available from sites.google.com/site/pqhoudinitutorial/home