Join this lovable crew of droids as they solve their differences the only way dubstep robots know how.
A 3d animated short set to music by Nostalgia.
More info: fluxelmedia.com/fluxelmedia/projects/Dubstep_Dispute/Dubstep_Dispute.html
Full Length Track: soundcloud.com/nostalgia/knights-of-cydonia-nostalgia-dubstep-remix
This work is an alphabetical list of the most important architects with their best known building.
A lot of them have been left out with grief because we only need one for each letter and we done an effort to have differents nationalities.
If you love architecture, for more stuff you can follow us in ombuarchitecture.tumblr.com
Concept and Animation: Andrea Stinga, Federico Gonzalez
Art Direction: Federico Gonzalez
Music: The Butterfly from Eugene C.Rose and George Ruble, (Creative Commons)
you can download it here: vimeo.com/musicstore/track/10358
Here is the alphabetical list We hope you enjoy it.
Alvar AAlto _ Säynätsalo Town hall - Finland
Luis Barragán _ satellite towers - Mexico city
Santiago Calatrava _ Lyon - Satolas airport railway station - lyon France
Luís Domènech i Montaner _ Antoni Tàpies foundation - Barcelona
Eduardo Souto de Moura _ Paula Rego's House of Stories _ Cascais _ portugal
Norman Foster_ London City Hall _ England
frank Gehry _ Guggenheim bilbao _ Spain
herzog & de meuron _ Beijing National Stadium _ CHina
Arata Isozaki _ Palau Sant Jordi _ barcelona
Philip Johnson _ The Glass House _ New Canaan _ United state
Louis Kahn _ National Parliament of Bangladesh _ Dhaka city
le corbusier _ Villa Savoye _ Poissy, Francia
Ludwig Mies van der Rohe _ barcelona pavilion _ Spain
oscar niemeyer _ National Congress of Brazil, Brasília
Joseph Maria Olbrich _ Secession building, vienna - Austria
César Pelli _ Petronas Twin Tower _ Kuala Lumpur, Malaysia
Giacomo Quarenghi _ the Smolny Institute _ St. Petersburg, Russia.
Renzo Piano + Richard Rogers _ Pompidou Centre _ Paris, Francia
Álvaro Siza _ Ibere camargo foundation _ porto alegre _ Brazil
kenzo Tange _ Tokyo Olympic Stadium - Japan
Jørn Utzon _ Sydney Opera House _ Australia
William Van Alen _ Chrysler Building _ New York City
frank lloyd wright _ guggenheim new york _ United state
Iannis Xenakis _ Philips pavilion _ Expo '58 in Brussels
Minoru Yamasaki _ World Trade Center
Zaha Hadid_The Pierres Vives building _ Montpellier, France
Music download link (+ a few extra variations of the song I worked on before the final version, hope you enjoy!): soundcloud.com/dee-san
My thesis animation done at School of Visual Arts, class of 2013, Computer Art MFA.
Software used: Houdini (animation), Reason (music), Nuke (comp), After Effects (final render), Processing (pre-RnD)
A full description of the piece along with some still frames can be found at: dbsierra.com
So this is a larger and (sorry) longer breakdown of the intro.
This was an extremely complex shot. You have 3000 frames length, full CG car, Rain, Splashes, Mist. and environmental elements.
I was lucky in the task of being able to develop this whole shot's fx work.
The first part is a cross cut of the many passes of the cars rain covering. This was meshed with Thinkbox Frost. The logo was completely texture driven from a Fusion comp. So I would time out the logo reveal/font type in a B/W comp in Fusion and then take that render and drive particle births based on luminance. This logo technique was an absolute life saver. If the client changed the font in the last min, all i had to do was go into fusion, update font, roto, and noise. render that out, and you have your new logo ready to sim. The car's over all rain covering was driven with Pflow and a lot of tweaks to wind, random walk, and lock bond. This was all cached out to many MANY prts. I used the PRT loader as a composting system. I broke out each layer to its own descriptor, rivulets, drops, stuck drops, and splats. In each PRT loader i was able to, with director notes, either reduce the count of each layer and then pump that into frost for a final meshing. My logo PRT master list was 15 PRT file sequences. The final full car meshing took 45min a frame with the beta version of Frost....now it takes 2 mins to mesh the WHOLE car. Sadly, we couldn't use the latest version because I had already had Director by offs on a lot of the elements. Using a new version of a software, even if its faster, changed the appearance of the trails and those were locked. Damn that sucked haha.
The second part is the many little clips of RnD from when I had JUST started to figure out how the hell i was going to cover a car in rain for 3000 frames from clouds to inches away. It also includes a few RealFlow passes of tire splashes that were added into the shot.
It's one of those year long effects/shot that feels impossible to explain or show all the work of because its just so damn complicated to do so. So I hope I shed a hint of light on the making?