1. These are rendered results from education materials on the CG Cookie Network at cgcookie.com. Photoshop, Blender, and 3D Studio Max was used in this Reel.

    # vimeo.com/59110521 Uploaded 12.2K Plays / / 5 Comments Watch in Couch Mode
  2. In this video for 3ds max we start a new series to talk about a new topic for FinalRender. We'll start to take a look at Global Illumination techniques in FR 3.5. We'll start with a general look over GI features and engines, and then we'll start to talk about Adaptive Quasi-Montecarlo looking at its parameters step by step.

    # vimeo.com/29663375 Uploaded 2,594 Plays / / 0 Comments Watch in Couch Mode
  3. In this new tutorial for 3ds max 2011, we'll start to work on a simple but complete project.

    We'll create a modern lamp, trying to achieve a good and realistic lighting and photorealistic result.

    We'll try to use new 2011 features as Material explorer, Slate Material Editor, Graphite Modeling Tools, Quicksilver and older features as Schematic view etc. In Part 1, we'll start with poly modeling
    and basic shading and lighting.

    # vimeo.com/16353600 Uploaded 5,381 Plays / / 0 Comments Watch in Couch Mode
  4. In this new tutorial for 3ds max 2011, we'll finalize the
    scene started on Part 1. We'll work to tweak the lamp translucent shader, adding more meshes inside, work with shadow sampling to achieve a more realistic shadows, and adding some effects as glare and a better point of view.

    # vimeo.com/16585305 Uploaded 3,405 Plays / / 1 Comment Watch in Couch Mode
  5. In this new tip tutorial for 3ds max 2010, we'll take a look at the Manipulators. This feature is really useful to add custom UI objects all over the viewports, and linking it directly to objects or scene parameters to be able to interact
    with it in real time in viewport. In our example we'll create two slider manipulators and we'll link it to a mesh scale value and a procedural map parameters to change dynamically the material diffuse and the size of a sphere directly in viewport with no need to open material editor or scale it manually. To link the manipulator to the various parameters we'll use the Wire Parameter feature.

    # vimeo.com/12516704 Uploaded 2,204 Plays / / 1 Comment Watch in Couch Mode

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    VJs TV presents Mapping Festival 2012

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