This is the 2nd part of the water interaction tutorial we started on past November. In this new part we start talking about animated object interaction with a water plane with swells animated by hand and wakes generated by the dynamic simulation, and we'll start talking about how we
can create a simple particle setup to simulate the spray effects.
In this tips tutorial we'll take a look on how we can use Reactor dynamic features to simulate a scene where we have rigid bodies and soft body meshes. We'll check how to configure it and how to use the constraint to animate it.
In this 3D Studio Max tutorial we will cover how to use procedurals to create a rock texture. We will cover: displacement tuning in mental ray, specularity properties, bump and displacement with stacked procedural to create cracks, rust, and bumpy structures over the surface. While also covering other procedural usage such as noise, smoke and cellular.
This episode will walk you through how to create a procedural tile material in 3D Studio Max. We will also cover composite materials, Masks and Noises.
Cg Cookie 3D Studio max
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VJs TV presents Mapping Festival 2012
We would like to present you a short film of this year Mapping Festival in Geneva. It is also an opportunity for us to launch our new website vjstv.com with over 1000 great videos of VJs and Videos Artists with also VJ Channel channel.vjstv.com streaming videos online. If you wish to submit a project check out vjstv.com/submit and fill in the form, we will gladly take a look.
Filming, Editing, Animation by
Guillaume J. Lauzier
Rory Phillips - Chamber Music (Original Mix)
Hi! Love your channel please check out my film noir vimeo.com/41495155
just for fun and test tracking with mocha