Animation test with Motionblur in Appleseed. As you can see deformation blur works fine, the toes are not blurred yet because they are not deforming, only parented to the skeletion and transformation blur is not implemented yet in appleseed. Rendertimes on my 2.6GHz i7 were between 5 and 6 minutes per frame.
This is the concept storyboard of our upcoming short animation, working title "Mescaline".
About Mescaline: appleseedhq.net/node/342
Dedicated forum: appleseedhq.net/community/forums/project-mescaline
This work is currently released under the Attribution Non-Commercial Share Alike Creative Commons 3.0 license. See creativecommons.org/licenses/by-nc-sa/3.0/ for licensing details.
Test animation by Haggi Krey showing instancing and environment lighting, rendered in Maya with appleseed, using path tracing.
First implementation of instancing from maya to appleseed.
appleseed -- A modern, physically-based renderer developed by the VFX and rendering nutjobs of Jupiter Jazz and ultimately targeted at production rendering. It is released as open source under the MIT license.
This Vimeo Channel is for animation whose pixels where pushed into the framebuffer by appleseed.