1. # vimeo.com/83467296 Uploaded 87 Plays / / 0 Comments Watch in Couch Mode
  2. I remember having some hard time getting the collision avoidance solver working correctly. This test was not perfect but I was starting to see the light :).
    The solver is using the bearing angle and its time-derivative to detect future potential collisions. Agents vision is discretized to simple cylinders (or spheres I don't remember :) ). This way, it was rather fast to evaluate but was limited to agents only interactions. A second solver has been developed to avoid obstacle (firing some rays and getting intersection with scene geometries), but was not always working as expected. If I should re-do this work, I would use the same solver for agents and obstacle I think...

    # vimeo.com/64014188 Uploaded 437 Plays / / 0 Comments Watch in Couch Mode
  3. This was one of the first goal system for CrowdFX (latter I added a follow curve system that was maybe more easy to use).
    Characters are directed using several goals. You can define the order of those goals by setting their index.This example also illustrate the feet locking added at run time to avoid unnatural sliding of the original animation (when characters are turning).

    # vimeo.com/64013757 Uploaded 309 Plays / / 1 Comment Watch in Couch Mode
  4. A simple SPH Solver I wrote in about a week using KL (an elegant and fast language for parallel computing using static types compiled at run time) and Creation Platform (for the UI part).

    # vimeo.com/63978970 Uploaded 599 Plays / / 0 Comments Watch in Couch Mode
  5. A little test I made before Christmas 2012 using Fabric Engine Creation Platform.
    The idea was to be able to create some KL code using nodes. A system similar to the Houdini VOP graph but generating KL instead of VEX :)

    You can get the source code here : github.com/frenchdog/FabricKLCodeNodeGraphBuilder

    # vimeo.com/63978659 Uploaded 391 Plays / / 3 Comments Watch in Couch Mode


Guillaume Laforge Lab

Guillaume Laforge Plus

My little space where I can freely investigate on Nanode, a 100% python based 3D application.

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