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This video demonstrates how to light a scene in Maya using only Final Gather Indirect Illumination. No Maya lights are used.
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I've gotten a few request to show how to do a decent shader set up for modelers.
In this video I show you how I create a very simple Maya shader with ambient occlusion so that you can display your models more effectively without lengthy render times or complicated set ups.
To follow my blog or see more free tutorials you can follow me at downinfront-josh.blogspot.com
Mental Ray
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