Some people with autism have difficulty processing intense, multiple sensory experiences at once. This animation gives the viewer a glimpse into sensory overload, and how often our sensory experiences intertwine in everyday life.
Created as part of Mark Jonathan Harris' and Marhsa Kinder's "Interacting with Autism." Coming in January 1st 2013, IWA is a three-year transmedia project funded by the federal Agency for Health Research and Quality (AHRQ). University Professor Marsha Kinder, the Executive Director of the Labyrinth Project at USC, and Mark Harris are heading a team of filmmakers and artists working to build an interactive, video intensive website that will focus on the best available treatments for autism.
FULL CREDITS LIST:
Director and Animator:
Produced and Developed by:
Scott Mahoy, Creative Director of Interacting with Autism
Sound Designer & Mixer:
Produced for Interacting with Autism
For more information visit:
Mark Jonathan Harris, Shelbi Jay Kepler, Mike Patterson, Candace Reckinger, Kathy Smith
t For more work, check out my website mibaji.com
Bachelor film project 2011 from The Animation Workshop.
As long as anyone can remember, the coming of The Undertaker has meant the coming of death. Until one day the grim promise fails and tension builds as the God fearing townsfolk of Backwater wait for someone to die
By: Bo Mathorne, Tue T. Sørensen, Arthur Gil Larsen, Rie C. Nymand, Mads Simonsen, Thomas H. Grønlund, Esben Jacob Sloth, Martin Holm-Grevy
Openbox believes inspired leadership from individuals, non-profits, governments, and especially businesses must come together in new ways to provide long-term sustainable growth and security for our planet and the people that live on it.
Openbox believes profits and purpose are critically linked and inseparable to building a 21st century of abundance, a viable environment and equal rights for all people.
Openbox believes it is critical people work from a place of soul and compassion as they work hard, make money, inspire others and improve global and local communities where we live, work and play.