This Demo Reel gives a short overview about the latest footage we collected using a new technique to capture motion timelapses. Beside the classic motion dolly for short distances we improved the way of shooting motion timelapses and came up with solutions for shots over distances of several hundred meters.
Adobe CS6 Lightroom, After Effects, Premiere Pro
Canon 550d + Magic Lantern
50 mm F1,8
18 - 55 mm F 3,5 - 5,6
Finally I've finished this!
Over the last 4 weeks (in my spare time), I modeled and textured the plane, and reworked the fluid sims from my original test(vimeo.com/16466489), using a newer build of Naiad.
Shading and lighting is done in Houdini, I used Mantra PBR for all the render passes and comped it in Nuke.
Brushes I used:
For the majority of the illustration, I use a brush by AlectorFencer on Deviantart, which you can download here - alectorfencer.deviantart.com/art/Texture-Brushes-189266825 (it is the fourth brush from the top). At a certain point I use a large, soft brush with 1% flow and 76% opacity; this is just a standard photoshop brush which I used to add some soft color accents.
Approach to layers:
When starting out, I have the sketch and rough colors on separate layers. At some point I group these, duplicate the group, and merge it so that I can paint on one layer. I keep the original non-merged group of layers as a backup; I do the same by occasionally duplicating the layer that I'm painting on and working on top of the new one so that I can always go back to the old one if things aren't working out.
Useful shortcuts I used:
Alt+click - for activating the eyedropper tool while painting.
Right click - for modifying brush and brush size while painting.
Useful tools I used:
Hue/saturation, color balance, and levels - to tweak the colors and brightness from time to time.
Selective color and Replace color - for modifying specific ranges of color (such as only the reds).
Liquify - to modify the shape of the drawing.
Feathered lasso tool - to tweak the colors of specific parts of the drawing.
Chromatic abberation (which you can find under the 'custom' tab in the Lens Correction filter) - to add red/blue edges to the drawing.
Unsharp mask - to sharpen the brush strokes at the very end of the process.
Gradients + layer modes - by applying colorful gradients on separate layers and playing around with the blending mode, you can add some interesting colors to the drawing (something I do at the way end with the blue circular gradients by putting them on 'soft light').