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I wanted to explore what is possible with blender's realtime shaders, so I created this stone which in addition to the normal texture maps (diffuse, spec, normal) also have detail maps (diffuse, spec, normal), so you won't get the standard blurry texture splotches when you get up close. I hope you can see this effect in the video. When I get the time, I would like to make a full video tutorial on how to create a stone in blender :)
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Timelapse-Screencast of a little modeling exercise in blender.
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This is the first part of a tutorial about modeling a fly in Blender. The other parts of the tutorial will be added soon and will cover rigging, hair editing, shading and rendering. I used text-overlays for explanations. So if you need more time to read the text, simply pause the video (hint: spacebar!) If you want to get an idea of the whole process first, you can watch the timelapse-video below.
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I have managed to work out a simple way to get the hydraulic hoses to deform well using curves and hooks. The method would work equally well on cables and plastic tubing.
iluvblender
This channel is for me to save the best Blender related videos I have seen on Vimeo and also to showcase my best artwork made using Blender.
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