Speeding up fluids renders can be key to farm efficiency and iterations to a better effect. Using Mental Ray with low AA -3, -1 gives a fast good looking fluid render, so long as there are no hold out geometry objects. This is by no means the perfect tutorial, meaning you'll have to play with the settings to get the quality you need to the shot, but this is the way to get a big time savings.
We also cover, instanced destruction and voronoi shattering. But that's just a bonus side effect to get the main effect.
4 test Render time no more than 3 hours each fluid (Fluid calculation + Mental Ray)
3 diferent velocity(100%,80%,25%)
i recommend not to try the settings,before play with them to understand what they do
May not work they are animated key on the fluid emission
(The Setting may look weard, but i just learn 2 days ago, and it works for me)
This test Were made to understand fluid for a future project Air, Water,Earth & Fire Fight