We pride ourselves on being empathetic, but how does our intrinsic understanding of the world work to hinder us?
Individual perspectives can keep us from understanding others. Using gender as a lens, we can uncover fascinating differences in the ways we use language and storytelling to communicate, as well as distinctive modes of approaching technology.
In this talk, learn how understanding different modes of interacting with the world can provide us with a framework to uncover new ideas, better empathize with users, and build stronger relationships between teams at work.
The craft of artist designers (as opposed to engineer designers) — is to design an artefact that both functions — a house stands up, a toaster toasts bread — but also communicates. Not just what it is and how to use it but what it means to people. We read the difference between a house and a hospital, a medicine bottle and a perfume bottle.
There is a language of architecture, of products, of graphic communication that people may not be conscious of but they read it. Is there yet a language of interaction design?
The De-intellectualization of Design
During this keynote, Dan will intertwine two frequently misunderstood topics relevant to the practice of UX design in the coming decade, which he faces daily in his consulting and educator roles. The first is to debunk a pervasive set of fallacies regarding the differences between designing enterprise solutions and consumer products. The second is the trend towards deintellectualization in UX practice and education, that both diminishes the UX professional value and also reduces our collective capacity to solve the hardest class of design problems. While these topics might seem disconnected, come to this keynote to gain insight into why they are tightly coupled and how both could affect your IXD practice in the future.
Like tennis, chess, and sex, design is some 400% better with a partner. Come hear why and how.
Interaction designers often work at their desks solo, working deep inside their own head. When they come out of their bubble, they're often surprised at the response to their work. Cooper has solved the problem of the lone designer, by pioneering and perfecting interaction designers working in pairs.
Hear one of Cooper's most senior designers discuss this practice and the ways that you can use pair design to increase efficiency, effectiveness, and morale in your teams.
Debrief from the 2014 Interaction Design Education Summit.
In this one-day event, several educators, practitioners and students participated in an interactive dialogue on the future of interaction design education.
Introduced by Jared Spool, and coached by Gillian Crampton Smith, Daniel Rosenberg and Fred Beecher, scenarios were created and developed around the themes of alternative educational models; design schools versus industry; online presence and portfolios and (new) forms of apprenticeship.