An alternative to Robert Leger's quick tip #9
Using a Mospline gives you the benefit to add forces in addition to effectors.
If you want to see how i got to my starting phase, where the roll/unroll function is already set up, just check Robert's quick tip.
As requested I've made the breakdown of Mr. Cube and my take on how to achieve this style.
Method 1 0:48 : After Effects shape layers - done by keyframing paths and opacity on and off.
Method 2 7:43 : Photoshop Extended video timeline layer - import video into Photoshop and create path and draw on black video layer
Method 3 10:45 : Photoshop Extended video frames as layers - import video into Photoshop as separate layers and draw on new layer then export. I haven't used this yet but I think it will work.
Method 4 : Flash - convert video to flv and import into timeline. Draw your path or paint of a separate layer export image sequence. I don't go into explaining this because I'd probably just make a fool of myself with what I know about Flash.
Thanks for watching let me know if you guys have any questions!
This one is very handy for automating repetitive tasks. In this tutorial I propose two plausible uses for the layer index property when working with expressions- one for using Time Remap as a means of maintaining a cleaner comp structure when iterating instances of a still image and one for using indexes in combination with valueAtTime to create a quick cascade effect on any property.
It's gonna be rad. Really rad.
I'm aware of the robo-voice glitch. Still working out some of the kinks in my hackintosh, it appears.
Dans ce nouveau tutoriel pour kola-blog, nous allons explorer les différentes techniques possibles pour créer un livre en 3D, comme dans cette animation pour bref :
Rendez-vous sur le blog pour plus de précisions :
This tutorial is in French but can be easily followed with a few basics in C4D. Don't hesitate to ask questions if you don't unterstand something, I'll try to help you.
Follow me on Twitter : @DorettiNicolas
A new script built to speed up your rigging workflow. Edge to Joints will convert edge selections to joint hierarchies. This is great for quick rigging planes into paper, rigging character's faces, and much more with speed. We are giving this script away for the holiday season, we hope you enjoy it!