Shows how ot setup and use multiple object for realtime AO maps , using the Polygon transfer tag and the Topology map tag and how to render with these maps, usings the Tools4D Advanced Vertex map shader.
In this tutorial, I will show you how to use tracers, cloners, sweep nurbs and an animated random effector to create this swarm-line technique in Cinema 4D.
See the full tutorial here: greyscalegorilla.com/blog/?p=12377
This is by no means original. But I stumbled upon the Ubertracer plugin and a stupendous tutorial by Seth Eckert, which can be found here: vimeo.com/40172179. I had a lot of fun playing around with this and you can find the plugin here: genemagtoto.com/c4dplugins/. Hope you guys enjoy it.
Music: Lifeformed - Elvish Piper Academy
I had several people ask me what I did and here is whats up. This is a glimpse into the process of how I made Escape, not exactly how I made mine but very similar, obviously there are many ways this is customizable.
****To help you speed your render times since I have received a lot of questions about how it slowing down systems, here is an example scene using hair instead of sweep nurbs and geometry.
First stab at a tutorial, I apologize if I loose some of you guys anywhere or its hard to see what I am doing. Feel free to message me and Ill hook you up. Download and share, if you want a look at the Xpresso laid out check the photos section.