Cinema 4d Tutorials

This is my response to the C4DAPT2 challenge to produce a 1 minute tutorial of an advanced production technique.The 1 minute time limitation made me go a little too fast perhaps, so I think, a little explanation wouldn't hurt anyone. First, not everything that you see here is of my invention. This technique is based on the knowledge I have gathered over time watching other peoples videos and studying their techniques. Basically I use a linear Falloff node in Xpresso to drive the Pose Morph Tags on every child in a hierarchy. In this example I use a Pose Morph Tag for demostation purposes, but in this way you can get to almost every property of the objects down the hierarchy, position, rotation, scale, display color and anything else. These properties can be accessed through mograph objects, true, but whats cool about this technique is that you can get access to other properties as well (mograph doesn't give you direct access to tags, or children of children objects). The Pose Morph Tag in particular is a very complex tool that stores information not only about point matrices but position, rotation, scale, parameters in the object its applied to or their children (through the hierarchy mode). Another cool thing about this technique is that it allows you to change the order or execution based on the position inside the hierarchy. So you can manually define witch object gets animated first and witch one follows. Sorry for writing so long, but I got very exited when I first discovered this. I keep experimenting and adding to this setup depending on the needs of the project at hand. You can change the Falloff size or the Range Mapper Output Upper to set the animation of each object apart or blend them together. Experiment however you see fit. Thank you for your patience. I hope to have been of help.

PS: I forgot to mention that the position of the objects is irrelevant. You can drag them around all that you want and the sequence of execution will not be affected. And last but not least, you can duplicate the objects at your pleasure and they will still continue to be executed in the order they have have in the hierarchy. Have fun!

PS: Here's the a follow up video tutorial, showing a second method (

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Cinema 4d Tutorials

Dinesh kumar

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