1. It's been over 10 years since Evermotion created first architectural visulisations. During this time we have developed our own strong pipeline and tools to bring you most stunning architectural visulisations on the market. Our CG experience comes hand in hand with passion to our work.

    # vimeo.com/38772394 Uploaded 23.3K Plays / / 4 Comments Watch in Couch Mode
  2. One angle from the St. Ann's Heritage Tower implosion on July 28, 2012.

    Special thanks to Penfield Community Television for their assistance in the production and coverage of this special event.

    # vimeo.com/46553116 Uploaded 835 Plays / / 1 Comment Watch in Couch Mode
  3. Jordan Walsh 3D VFX Showreel 2013. Please view in 1080p
    Software used:
    Houdini, Maya, 3DSMax, Nuke, 3Delight , Vray, Krakatoa, FumeFX, PFlow Box2+3, Rayfire

    IMDB: imdb.com/name/nm3503896/

    Breakdown
    After Earth:
    As Senior FX Technical Director I was responsible for:
    Fluid simulations and supporting foam/spray simulations and particle systems using Houdini. Rendering of fluid surfaces and volumetric foam/spray using mantra to ensure integration with the filmed plate.
    Developing tools (OTLs and Python scripts) to ensure Houdini worked smoothly with other artists and the network rendering/simulation software used.

    Ghost Rider Spirit of Vengeance:
    As Senior FX Artist I was responsible for:
    Fire, smoke and Particle FX and simulations using 3DSMax, Vray, FumeFX, Krakatoa and PFlow Box 2+3.
    FX Pre-comping in stereo using Nuke.
    RnD, tool development and FumeFX preset creation for the Hell Skull and Hell Bike assets.
    Creating the tools allowing for FX shot building, FumeFX Asset system and FumeFX network simulation.

    Ted:
    As a Lighting TD I was responsible for:
    Lighting and rendering using Maya, 3Delight and Vray.
    Lighting Pre-comping using Nuke.
    Creating the tools allowing for Lighting shot building, and streamlining the Lighting pipeline in Maya.
    Modelling, texturing and shading props as needed for shots.

    Killer Elite:
    As FX Artist I was responsible for:
    The creation of particle FX, simulations and rendering using Maya, 3DLight, 3DSMax, Vray and FumeFX.
    FX Pre-comping using Nuke.

    Sanctum:
    As FX Artist and Lighting TD I was responsible for:
    The creation of particle FX, simulations and rendering using 3DSMax, Vray and FumeFX.
    FX Pre-comping in stereo using Nuke.

    Don't Be Afraid of the Dark:
    As Lighting TD I was responsible for:
    Lighting and rendering using 3DSMax and Vray.
    Lighting Pre-comping using Nuke.
    Creating the tools allowing for Lighting shot building, and streamlining the Lighting pipeline in 3DSMax.

    # vimeo.com/70990534 Uploaded 4,818 Plays / / 15 Comments Watch in Couch Mode
  4. Houdini Flip Fluids test. Thanks to very useful tutorials of Peter Quint and Carlos Parmentier as the following links: vimeo.com/73122303 and vimeo.com/52290971

    # vimeo.com/75915879 Uploaded 1,234 Plays / / 5 Comments Watch in Couch Mode
  5. experimenting with emitting fluids from particles and dissipation and clearing of smoke.

    # vimeo.com/53920355 Uploaded 2,079 Plays / / 16 Comments Watch in Couch Mode

like

andrey sid

Browse This Channel

Shout Box

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels. Channels