1. this is my first Houdini Rendering.

    # vimeo.com/75981479 Uploaded 642 Plays / / 11 Comments Watch in Couch Mode
  2. # vimeo.com/50581059 Uploaded 1,710 Plays / / 4 Comments Watch in Couch Mode
  3. Hi!

    I made Thinking Particle tutorial.
    particle morph something..

    So.. Make cool shit!
    bye!

    ex) vimeo.com/13435360
    vimeo.com/13446123

    P+COFFEE를 활용한 파티클 몰핑 강좌 입니다..
    갤러리에서 여러분이 요청하셔서리 ㅋㅋㅋ
    다른분들은 어떻게 만드는지 몰라도.. 전 이렇게 만들었답니다.
    처음 만든거라 버벅이는 부분 양해좀 부탁드려용

    잘 보셨나용.. 자.. 응용은 여러분에게 달려있습니다...
    파티클 갯수를 3천개 정도 줄수도 있고..
    볼륨을 더 강하게 넣을수도 있고...
    그자리에서 움직이게 한다음에 뒤에 모이는 값을 좀 늦게줘서
    바닥에 디플렉터만든후에 부서졌다가 다시 올라가면서 생기고 뭐 그렇게도 만들수 있겠죠
    다이나믹에 gravity와 wind를 넣어 파티클 몰핑 순간에 윈드를 강하게 주면 파티클이 날아갈때 좀더 이쁘게(?) 날아 갈수도 있고..
    리깅을 이용해서 오브젝트에 움직임을 준다면.. 그또한 파티클이 이동할것입니다...

    # vimeo.com/13475917 Uploaded 5,769 Plays / / 11 Comments Watch in Couch Mode
  4. you can use texture to control the emission by selecting the fluidEmitter >> fluid attributes >> Density Emission Map , and also u can follow th same steps from

    * Dmm And Maya Particles ( Emitting Maya Particles From Dmm Object )
    * Emitting Maya Particles From Dmm Fracturing faces
    tutorials

    # vimeo.com/39597625 Uploaded 1,511 Plays / / 0 Comments Watch in Couch Mode
  5. In this tutorial I've used the Blackbody radiation tool for Maya.
    For the smoke layer I've changed the input Bias (-1) and the incandescence Input ( X Gradient ) in the incandescence tab. I've made this because when I use the Blackbody script it doesn't allow me to change the colors of the gradient ramp.
    As result I obtain two different layers very useful for compositing.

    # vimeo.com/74517654 Uploaded 4,064 Plays / / 3 Comments Watch in Couch Mode

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andrey sid

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