For years we have had an urge to create a character-driven animation piece. For us, the opportunity came knocking in the Fall of 2010 disguised in the form of a pitch for 'Funcheez'.
We got excited and pulled out all the stops for the pitch. We designed characters and environments, drew up storyboards, colour boards, and boardomatics. The pitch was beautiful and fun, but in the end the client decided to go with another studio for the spot.
But it was too late—we had somehow fallen completely in-love with our strange little alien creatures and rather than relegating them to our salon des refusés to gather dust, decided to take the plunge and build a story around them.
Production Company: Tendril Design+Animation Inc.
Directors: Chris Bahry, Alexandre Torres
Executive Producer: Kate Bate
Producer: Anne Deslauriers
Music & Sound Design: John Black of CypherAudio
Character Design: Lucianno Pommella
Look Development: Vini Nascimento, Dele Nuga
3D Modeling: Luis Guilherme, Vini Nascimento, Raden Slipicevic
Rigging: Felipe 'Pepe' Nogueira
Lead Character Animator: Alan Camilo
Character Animation: Luis Guilherme, Vini Nascimento, Marcin Porebski
2D Animation: Dele Nuga
Cloth, Fluids & Particle Simulation: Marcin Porebski
Rendering & Compositing: Brad Husband
Special Thanks: Marcus Alquéres
LAS CUEVAS is a normal town… Well almost. Actually, it’s a unique place, dark, enigmatic… An energy epicenter where the most spine-tingling paranormal phenomena occur… Where the disturbing things happen, the oddest and most absurd events… And the place where Little Danny and Balthazar Holmes III live... Two young and inseparable friends who share a passion: the investigation of mysterious mysteries.
Sheeped Away tells the tale of a farmer who just wants to be with his beloved sheep. When a giant UFO enters his life to claim his sheep, what will he do to keep them safe from harm? And can he do this without waking his monstrous wife?
The whole point of making “Sheeped Away” was to make a tribute of sorts, to the old American cartoons I grew up with. They were not necessarily made for children but neither were they unwatchable for them. I wanted to make something just like that; something for both adults and kids. And adult kids like me.
It was a difficult process of 7 long months, but with the help of a lot of awesome talented people, I made it. I can’t thank them enough.