Continuing my forays in the world of DuIK Tools, I thought I'd share a little video I prepared the other day for someone who emailed me about the integration of DuIK Tools and the Puppet Tool.
I'm planning a more comprehensive tutorial on the subject but this quick intro gives you the essence of the technique so you can launch your own experiments.
If your not familiar with DuIK Tools, you might want to watch this video first: vimeo.com/7872163
Or visit the DuIK website: ik.duduf.com
Or, follow me @ twitter.com/famostv
My first tutorial video on Animating Characters in After Effects. This is a general overview on how to combine the puppet tool and Null Objects to make a simple bone system for 2D puppets.
Here is the Expression I used:
n=thisComp.layer("Put the name of the Null Object layer here");
Process video of my latest sketch: blog.loish.net/post/52617905071/saw-this-post-on-my-tumblr-feed-the-other-day . thought people might be interested in seeing how i work nowadays!
Link to where I found the reference image:
Brushes I used:
For the majority of the illustration, I use a brush by AlectorFencer on Deviantart, which you can download here - alectorfencer.deviantart.com/art/Texture-Brushes-189266825 (it is the fourth brush from the top). At a certain point I use a large, soft brush with 1% flow and 76% opacity; this is just a standard photoshop brush which I used to add some soft color accents.
Approach to layers:
When starting out, I have the sketch and rough colors on separate layers. At some point I group these, duplicate the group, and merge it so that I can paint on one layer. I keep the original non-merged group of layers as a backup; I do the same by occasionally duplicating the layer that I'm painting on and working on top of the new one so that I can always go back to the old one if things aren't working out.
Useful shortcuts I used:
Alt+click - for activating the eyedropper tool while painting.
Right click - for modifying brush and brush size while painting.
Useful tools I used:
Hue/saturation, color balance, and levels - to tweak the colors and brightness from time to time.
Selective color and Replace color - for modifying specific ranges of color (such as only the reds).
Liquify - to modify the shape of the drawing.
Feathered lasso tool - to tweak the colors of specific parts of the drawing.
Chromatic abberation (which you can find under the 'custom' tab in the Lens Correction filter) - to add red/blue edges to the drawing.
Unsharp mask - to sharpen the brush strokes at the very end of the process.
Gradients + layer modes - by applying colorful gradients on separate layers and playing around with the blending mode, you can add some interesting colors to the drawing (something I do at the way end with the blue circular gradients by putting them on 'soft light').
More info about my art and process: