Sense of Patterns is an on-going project, a series of printed data visualizations aiming to depict the behaviors of masses in different public spaces. The visualizations have a focus on the patterns of moving entities in public like commuters, cars and public transportation vehicles as well as the interaction between these entities and physical structures like roads, sidewalks, buildings and parks. The project intends to provide strong visuals on what we all experience in our daily lives in different cities.
All visualizations produced in Processing (processing.org/)
Title Sequence and editing in AfterEffects.
Orchestra Da Camera is a musical installation in wich the 40 elements of the chamber are mais running on their wheels.
Each wheel its connected to a carillon and when it turns the carillon starts playing its musical note.
The great number of carillons and the random actions of the living creatures makes unrecognizable the melodies (lullabies by Brahms, Schubert and Mozart ) creating an unexpected musical carpet determined by the mice.
Orchestra da Camera è un installazione musicale dove i 40 elementi dell’orchestra sono dei topolini che corrono sulle proprie ruote.
Ogni ruota è collegata a un carillon che quando gira, inizia a suonare le sue note musicali.
Il grande numero di carillon e le azioni casuali degli esseri viventi rende irriconoscibili le melodie (ninne nanne di Brahms, Schubert e Mozart) che creano un tappeto musicale inaspettato determinato esclusivamente dai topolini.
The installation „Supercharge Momentum“ is composed of varying surfaces which are oriented in the three dimensional space. The basic logic of the structure consists of replicas of the defining spatial elements.
Through integrated controllable light the different spatial patterns get illuminated indirectly. The time interval of the transmitted light pulses cause a constant reinterpretation of the spatial moments by the observer. Sound patterns which are sent synchronously into the structure alter the logic of the different patterns of light rushing to open and close the temporary window of perception.
"Wooden Mirror", 1999
830 wood pieces, motors, video camera, control electronics, custom software, microcontroller
61 x 70 x 8" / 155 x 178 x 20 cm
edition of 6
Installation view at ARCO Madrid.
An interactive sculpture made up of non-reflective square wooden pixels. The piece reflects any object or person in front of it, moving fast enough to create live animation. Mechanical mirrors are a platform in which Rozin investigates the borderline and contrasts between digital and analog worlds, virtual and physical experience, or order versus chaos. The first of this series, Rozin’s Wooden Mirror explores the inner workings of image creation and human visual perception.
Video courtesy of the artist and bitforms gallery nyc.
Interactive Media Arts
a beautiful collection of interactive media art pieces / its documentaries - our own and others.
interactive in the undefined sense as it is.... :-)
the idea is that whenever we see something nice & relevant we collect and put it together.