I cover how to write your own custom forces with maxscript for fume to make a cylindrical wind. Handy force to have for shockwaves. I'm going to have a bunch of shockwaves in this scene so the script should come in handy down the line.
This tutorial is about creating a Counting Frame in Houdini with a certain degree of flexibility. We should be able to change the width, the height and the placement of the counting spheres in a procedural, non-destructive way.
The workflow showed in this training video is a mix of procedural and traditional modeling. It also deals briefly with setting up some lights, shaders and a render output.
There is no voice / audio but I placed many screen tips explaining what I'm doing.
The counting frame is just one of the many objects I'm currently building for Project School, a short movie me and a friend are doing.
At almost 2 hours long this video tutorial is focused on shading and shading only. Using just the parameters that are exposed by default in the standard Mantra Surface Shader I'm going to create 26 materials representing different types of surfaces: wood, metal, glass, plastic, concrete, paint, etc.
The scene used in this training video is from a real production, a short movie that me and a friend are currently working on.
On a few occasions I had to cut out the render time in order to keep the video easy to follow.
It doesn’t have any voice over but from time to time short tips are displayed on screen.
A small note: Remember that the Mantra Surface Shader is not a black box and that it can be heavily modified if you dig inside.
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