PostPanic was asked by Amsterdam agency Muse to produce an integrated project for Bosch's new vacuum cleaner. Super photo realism was combined with a clean graphic representation of audio waves to communicate the quiet hum of the new product. PostPanic also created the accompanying print ads for the international campaign.
Title sequence for the movie "LA VRAIE VIE DES PROFS"
Movie directed by Albert P. LAZARO and Manu KLOTZ
Title sequence by Alexis Beaumont and Michel 'Mitch' Pecqueur
Storyboard and preliminary concept, 2D pixel animation and photography : Alexis Beaumont
Background mattepaintings, 3D animation, compositing, motion design, additional 2D pixel animation and additional photography : Michel Pecqueur
This is an alternate editing using the temporary track "Rain or Shine" by Beat Assaillant.
The final editing is just slightly different - mostly some timewarps to fit the different music.
The animation in itself has been made for a live action movie introduction.
We put it on Vimeo to present our director's work.
Not for commercial use. Thanks.
The first title was "Animation of deforming objects using custom data channel in Thinking Particles" But I think Fun with fan is better.
In the system the animation of every object is relative to time its passed infront fan (node object). If the particle is more near the node, animation will play faster, and if its far from node, will play slower. Its possible to control procedurally the distance where the node is affecting particles, how fast will reproduce the animation, what happen when node is not affecting them (right now animation plays back until original position) and add some randomness per particle.
I create another rule so when the object arrive to the final animation pass to a new group with wind and a SC operator. Dynamics are not so good on the video because low settings and also because it was not the objective of this video.
More info: andvfx.com/1277/tp-fun-with-fan/
Messing around with box#2, fumefx, krakatoa, iray.
Iray ibl is nice, but motion blur is really slow - therefor the poor aspect.
I did some test with generating rocks in 3ds max in procedural way. For that look dev I used 3ds Max, Nuke and After Effects.